import { createContext, useEffect, useReducer, useState } from "react"
import { NewTodoForm } from "./NewTodoForm"
import "./styles.css"
import { TodoFilterForm } from "./TodoFilterForm"
import { TodoList } from "./TodoList"
const LOCAL_STORAGE_KEY = "TODOS"
const ACTIONS = {
ADD: "ADD",
UPDATE: "UPDATE",
TOGGLE: "TOGGLE",
DELETE: "DELETE",
}
function reducer(todos, { type, payload }) {
switch (type) {
case ACTIONS.ADD:
return [
...todos,
JINA_API_KEY="jina_f1b9fd28bbc24908aec83525817ec537o6Uc5Nj8sS3Rxw3oUTLwKsUtJ59E"# `git rebase` — Référence synthétique
## Principe
Rebase = **ré-appliquer des commits sur une nouvelle base**. Deux usages distincts :
1. **Rebase standard** : déplacer une branche sur la pointe d'une autre (alternative au merge)
2. **Rebase interactif** (`-i`) : réécrire, réordonner, fusionner ou supprimer des commits
---
## 1. Rebase standard — alternative au merge
### Le problème
```
main: A --- B --- C
\
feature: D --- E
```
`feature` diverge de `main`# `git diff` — Référence synthétique
## Principe
`git diff` compare deux états. Tout l'enjeu est de savoir **quels deux états** tu compares.
---
## Les 3 comparaisons fondamentales
| Commande | Compare quoi → avec quoi | Question à laquelle ça répond |
|---|---|---|
| `git diff` | Working dir → Staging | "Qu'est-ce que j'ai modifié mais **pas encore stagé** ?" |
| `git diff --staged` | Staging → Dernier commit (HEAD) | "Qu'est-ce que j'ai stagé et qui **entrera dans mon prochain commit** ?"// ==============================================
// 見出しレベル設定
//==============================================
function example_modify_heading_levels_globally($args, $block_type)
{
if ('core/heading' !== $block_type) {
return $args;
}
// H2,H3,H4,H5のみ
$args['attributes']['levelOptions']['default'] = [2, 3, 4, 5];
return $args;
}
add_filter('register_block_type_args', 'example_modify_heading_levels_globally', 10, 2);
<video controls autoplay muted playsinline preload="none" poster="thumbnail.jpg">
<source src="" type="video/mp4">
</video><!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Untitled</title>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@300;400;600;700&display=swap" rel="stylesheet">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap-icons@1.13.1/font/bootstrap-icons.min.css">
<link rel='stylesheet' href='https://cdnjs.cloudflare.com/ajax/libs/bootstrap/5.0.2/css/bootstrap.min.css'><link rel="stylesheet" href="./style.css">
</head>
<bovector<int> digits;
while (n){
digits.push_back(n % 10);
n /= 10;
}
void benchmark(const string &name, const auto &func) {
auto start = chrono::high_resolution_clock::now();
func();
auto end = chrono::high_resolution_clock::now();
auto duration = chrono::duration_cast<chrono::milliseconds>(end - start);
cout << format("{} execution time: {} ms\n", name, duration.count());
}
string toBase(int x, int base){
string res;
while (x){
int mod = x % base;
res += (mod < 10 ? mod + '0' : mod - 10 + 'A');
x /= base;
}
reverse(res.begin(), res.end());
return res;
}
#include <bits/stdc++.h>
using i64 = long long;
using u64 = unsigned long long;
using u32 = unsigned;
using u128 = unsigned __int128;
using i128 = __int128;
int main(){
std::ios::sync_with_stdio(false);
std::cin.tie(nullptr);
return 0;
}
Hey everyone! If you are looking for a fun way to pass the time during a quick study break or a lazy weekend afternoon, browser-based games are usually the perfect go-to. Among the endless sea of platformers out there, one title always brings back a wave of fond nostalgia and pure, unadulterated fun: Run 3. It is a deceptively simple, space-themed game that tests your reflexes and somehow always keeps you hitting that "restart" button for just one more try. Today, I want to share a quick overvie.container {
display: grid;
grid-template-columns: minmax(0, max-content) 200px;
gap: 16px;
}
.first-col {
overflow: hidden;
white-space: nowrap;
text-overflow: ellipsis;
}#include <bits/stdc++.h>
using namespace std;
using i64 = int64_t;
#ifndef DEBUG
struct __X {
__X& operator<<(const auto& str) { return *this; }
void sp(const string& str = "") {}
} dout;
#define debug(x)
#endif
int main(){
cin.tie(0)->sync_with_stdio(0);
return 0;
}
#include <iostream>
using namespace std;
int main(){
cout << "hello world" << endl;
return 0;
}