用于测试的副本冷却时间与开放时间
gradeConfig = {
[1] = { -- 宠物副本 白熊
type = "monster",
name = "Ice Bear Challenge",
order = 3,
getRewardCont = 2,
grade = 1,
needUnlockDesc = "REACH ROUND 2 TO UNLOCK",
stageLevel = 2,
openCoolTimeLoopIndex = 4,
openCoolTime = {
[1] = 600,
[2] = 14400,
[3] = 28800,
[4] = 43200,
},
effectTimeLoopIndex = 3,
openEffectTime = {
[1] = 1800,
[2] = 1800,
[3] = 3600,
},
},
[2] = { -- 宠物副本 哈士奇
type = "monster",
name = "Pipi Challenge",
order = 2,
getRewardCont = 2,
grade = 2,
needUnlockDesc = "REACH ROUND 4 TO UNLOCK",
stageLevel = 4,
openCoolTimeLoopIndex = 4,
openCoolTime = {
[1] = 600,
[2] = 14400,
[3] = 28800,
[4] = 43200,
},
effectTimeLoopIndex = 3,
openEffectTime = {
[1] = 1800,
[2] = 1800,
[3] = 3600,
},
},
[3] = { -- 宠物副本 蛤蟆骑士
type = "monster",
name = "Toad Knight Challenge",
order = 1,
getRewardCont = 2,
grade = 3,
needUnlockDesc = "REACH ROUND 5 TO UNLOCK",
stageLevel = 5,
openCoolTimeLoopIndex = 1,
openCoolTime = {
[1] = 43200,
},
effectTimeLoopIndex = 1,
openEffectTime = {
[1] = 3600,
},
},
[4] = { -- 金猪王
type = "king",
name = "Gold Pig Challenge",
order = 4,
getRewardCont = 2,
grade = 90,
needUnlockDesc = "REACH ROUND 3 TO UNLOCK",
stageLevel = 3,
openCoolTimeLoopIndex = 5,
openCoolTime = {
[1] = 600,
[2] = 14400,
[3] = 28800,
[4] = 43200,
[5] = 86400,
},
effectTimeLoopIndex = 3,
openEffectTime = {
[1] = 1800,
[2] = 1800,
[3] = 3600,
},
},
[5] = { -- 英雄
type = "hero",
name = "Hero Challenge",
order = 5,
getRewardCont = 2,
grade = 91,
needUnlockDesc = "REACH ROUND 1 TO UNLOCK",
openCoolTime = 300,
stageLevel = 1,
openCoolTimeLoopIndex = 6,
openCoolTime = {
[1] = 600,
[2] = 3600,
[3] = 14400,
[4] = 28800,
[5] = 43200,
[6] = 86400,
},
effectTimeLoopIndex = 3,
openEffectTime = {
[1] = 1800,
[2] = 1800,
[3] = 3600,
},
},
},
gradeConfig = {
[1] = { -- 宠物副本 白熊
type = "monster",
name = "Ice Bear Challenge",
order = 4,
getRewardCont = 2,
grade = 1,
needUnlockDesc = "REACH ROUND 2 TO UNLOCK",
stageLevel = 2,
openCoolTimeLoopIndex = 3,
openCoolTime = {
[1] = 5,
[2] = 5,
[3] = 5,
},
effectTimeLoopIndex = 3,
openEffectTime = {
[1] = 3600,
[2] = 3600,
[3] = 3600,
},
},
[2] = { -- 宠物副本 哈士奇
type = "monster",
name = "Pipi Challenge",
order = 2,
getRewardCont = 2,
grade = 2,
needUnlockDesc = "REACH ROUND 3 TO UNLOCK",
stageLevel = 3,
openCoolTimeLoopIndex = 3,
openCoolTime = {
[1] = 5,
[2] = 5,
[3] = 5,
},
effectTimeLoopIndex = 3,
openEffectTime = {
[1] = 3600,
[2] = 3600,
[3] = 3600,
},
},
[3] = { -- 宠物副本 蛤蟆骑士
type = "monster",
name = "Toad Knight Challenge",
order = 1,
getRewardCont = 2,
grade = 3,
needUnlockDesc = "REACH ROUND 4 TO UNLOCK",
stageLevel = 4,
openCoolTimeLoopIndex = 1,
openCoolTime = {
[1] = 5,
[2] = 5,
[3] = 5,
},
effectTimeLoopIndex = 1,
openEffectTime = {
[1] = 3600,
},
},
[4] = { -- 金猪王
type = "king",
name = "Gold Pig Challenge",
order = 3,
getRewardCont = 2,
grade = 90,
needUnlockDesc = "REACH ROUND 3 TO UNLOCK",
stageLevel = 3,
openCoolTimeLoopIndex = 4,
openCoolTime = {
[1] = 5,
[2] = 5,
[3] = 5,
[4] = 5,
},
effectTimeLoopIndex = 3,
openEffectTime = {
[1] = 3600,
[2] = 3600,
[3] = 3600,
},
},
[5] = { -- 英雄
type = "hero",
name = "Hero Challenge",
order = 5,
getRewardCont = 2,
grade = 91,
needUnlockDesc = "REACH ROUND 1 TO UNLOCK",
stageLevel = 1,
openCoolTimeLoopIndex = 4,
openCoolTime = {
[1] = 5,
[2] = 5,
[3] = 5,
[4] = 5,
},
effectTimeLoopIndex = 3,
openEffectTime = {
[1] = 10,
[2] = 10,
[3] = 10,
},
},
},