Beginning game development with LibGDX - creating animations - first approach
// Initialize object
float animationDuration = 0;
TextureAtlas atlas = new TextureAtlas("coin-animation.atlas");
Animation animation = new Animation(23 / 1000f, atlas.getRegions());
// Update object
animationDuration += delta;
// Render object
TextureRegion reg = (TextureRegion)mFlyAnimation.getKeyFrame(animationDuration, true); // loop is set on true
batch.draw(reg, position.x, position.y, dimension.x, dimension.y);
// Destroy object
atlas.dispose();