using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
public static class PostProcessBuild
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
{
string projectPath = PBXProject.GetPBXProjectPath(path);
PBXProject pbxProject = new PBXProject();
pbxProject.ReadFromFile(projectPath);
string target = pbxProject.TargetGuidByName("Unity-iPhone");
var tbdFile = "hogehoge.tbd";
pbxProject.AddFrameworkToProject(target, tbdFile, false);
pbxProject.WriteToFile(projectPath);
}
}