function render(state) {
return (
<Scene>
<Healtbar hearts={state.hearts} />
<Camera>
<Player x={state.player.x} y={state.player.y} />
{
state.enemies.map((enemy) => {
return <Enemy x={enemy.x} y={enemy.y} />
})
}
</Camera>
</Scene>
)
}
function render(state) {
return (
<Game>
<Scene>
<Healtbar hearts={state.hearts} />
<Camera>
<Player x={state.player.x} y={state.player.y} />
{
state.enemies.map((enemy) => {
return <Enemy x={enemy.x} y={enemy.y} />
})
}
</Camera>
</Scene>
<Scene>
<Healtbar hearts={state.hearts} />
<Camera>
<Player x={state.player.x} y={state.player.y} />
{
state.enemies.map((enemy) => {
return <Enemy x={enemy.x} y={enemy.y} />
})
}
</Camera>
</Scene>
<Scene>
<Healtbar hearts={state.hearts} />
<Camera>
<Player x={state.player.x} y={state.player.y} />
{
state.enemies.map((enemy) => {
return <Enemy x={enemy.x} y={enemy.y} />
})
}
</Camera>
</Scene>
</Game>
)
}