ParameterContainerにComponentをセットしたい場合
using System.Collections;
using System.Collections.Generic;
using Arbor;
using UnityEngine;
public class Bullet : MonoBehaviour {
[SerializeField]
[ClassExtends (typeof (Rigidbody))]
private ComponentParameterReference ref_rigid;
void Start(){
ref_rigid.parameter.value = Player.GetComponent<Rigidbody>();
}
void FixedUpdate () {
}
}