#ifndef PADDLE_HPP
#define PADDLE_HPP
#include <SFML/Graphics.hpp>
class Ball;
class Paddle : public sf::RectangleShape
{
public:
Paddle();
void updateHuman(sf::Time& delta);
void updateIA(sf::Time& delta, Ball& ball);
private:
float speed;
}; // class Paddle
#endif // PADDLE_HPP