Run Over: POINTS Rotate objects based on given axis and angle
vector axis = normalize(chv("rotAxis"));
float angle = radians(chf("angleDegrees"));
matrix rotMat = ident();
rotate(rotMat, angle, axis);
//@P *= rotMat;
vector4 rotQuat = quaternion(angle,axis);
@P = qrotate(rotQuat, @P);