#include <iostream>
#include <stdlib.h>
#include<GL/gl.h>
#include <GL/glut.h>
#include<math.h>
#include<cstring>
using namespace std;
char a0_text[] = "SUN";
char a1_text[] = "MERCURY";
char a2_text[] = "VENUS";
char a3_text[] = "EARTH";
char a4_text[] = "MARS";
char a5_text[] = "MOON";
char instruct[] = "Check the Black console for Instruction";
char clockModeA[] = "Rotation : Anti-clock Wise";
char clockModeC[] = "Rotation : Clock Wise";
float speedE = 0.0f;
float speedMa = 0.0f;
float speedMe = 0.0f;
float speedV = 0.0f;
bool antiClock = true;
/*float savedSpeedE = 0.0f;
float savedSpeedMa = 0.0f;
float savedSpeedMe = 0.0f;
float savedSpeedV = 0.0f;
bool paused = false;*/
//Print
void Sprint( float x, float y, char *st)
{
int l,i;
l=strlen( st ); // see how many characters are in text string.
glColor3f(1.0,1.0,1.0);
//glDisable(GL_LIGHTING);
//glRasterPos2f( x, y); // location to start printing text
glRasterPos2f( x, y); // location to start printing text
for( i=0; i < l; i++) // loop until i is greater then l
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, st[i]);
}
}
//Initializes 3D rendering
void initRendering() {
glEnable(GL_DEPTH_TEST);
}
//Called when the window is resized
void handleResize(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0);
}
float _angle1_1 = 30.0f;
float _angle1_2 = 30.0f;
float _angle1_3 = 30.0f;
float _angle1_4 = 30.0f;
//float _move = 0.0f;
void drawScene() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3d(1,0,0);
glLoadIdentity(); //Reset the drawing perspective
glMatrixMode(GL_MODELVIEW);
// glRotatef(_angle, 1.0f, 0.0f, 0.0f); //Rotate the camera
///////////////////// Mars Planet ///////////////////////////
glPushMatrix(); //Save the current state of transformations
//Move to the center of the triangle
glRotatef(_angle1_4, 0.0, 0.0, 1.0);
glTranslatef(0.9, 0.0, 0.0);//Rotate about the the vector (1, 2, 3)
Sprint(0.05,0,a4_text);
glColor3f(0.3,1.0,0.0);
glBegin(GL_POLYGON);
for(int i=0;i<200;i++)
{
float pi=3.1416;
float A=(i*2*pi)/50 ;
float r=0.10;
float x = r * cos(A);
float y = r * sin(A);
glVertex2f(x,y );
}
glEnd();
glPopMatrix();
///////////////////// Earth Planet ///////////////////////////
glPushMatrix(); //Save the current state of transformations
//Move to the center of the triangle
glRotatef(_angle1_3, 0.0, 0.0, 1.0);
glTranslatef(0.7, 0.0, 0.0);//Rotate about the the vector (1, 2, 3)
Sprint(0.05,0,a3_text);
glColor3f(0.3,0.0,1.0);
glBegin(GL_POLYGON);
for(int i=0;i<200;i++)
{
float pi=3.1416;
float A=(i*2*pi)/50 ;
float r=0.09;
float x = r * cos(A);
float y = r * sin(A);
glVertex2f(x,y );
}
glEnd();
//glRotatef(10, 0.0, 0.0, 1.);
//glTranslatef(0.0, 0.0, 0.0);//Rotate about the the vector (1, 2, 3)
///////////////////// Orbit of Moon ///////////////////////////
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINES);
for(int i=0;i<200;i++)
{
float pi=3.1416;
float A=(i*2*pi)/50 ;
float r=0.12;
float x = r * cos(A);
float y = r * sin(A);
glVertex2f(x,y );
}
glEnd();
///////////////////// Moon ///////////////////////////
glRotatef(_angle1_3, 0.0, 0.0, 1.0);
glTranslatef(0.12, 0.0, 0.0);//Rotate about the the vector (1, 2, 3)
Sprint(0.05,0,a5_text);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
for(int i=0;i<200;i++)
{
float pi=3.1416;
float A=(i*2*pi)/50 ;
float r=0.02;
float x = r * cos(A);
float y = r * sin(A);
glVertex2f(x,y );
}
glEnd();
glPopMatrix();
///////////////////// Venus Planet ///////////////////////////
glPushMatrix(); //Save the current state of transformations
//Move to the center of the triangle
glRotatef(_angle1_2, 0.0, 0.0, 1.0);
glTranslatef(0.5, 0.0, 0.0);//Rotate about the the vector (1, 2, 3)
Sprint(0.05,0,a2_text);
glColor3f(1.0,0.0,1.0);
glBegin(GL_POLYGON);
for(int i=0;i<200;i++)
{
float pi=3.1416;
float A=(i*2*pi)/50 ;
float r=0.08;
float x = r * cos(A);
float y = r * sin(A);
glVertex2f(x,y );
}
glEnd();
glPopMatrix();
///////////////////// Mercury Planet ///////////////////////////
glPushMatrix(); //Save the current state of transformations
//Move to the center of the triangle
glRotatef(_angle1_1, 0.0, 0.0, 1.0);
glTranslatef(0.3, 0.0, 0.0);//Rotate about the the vector (1, 2, 3)
Sprint(0.05,0,a1_text);
glColor3f(0.0,1.0,0.7);
glBegin(GL_POLYGON);
for(int i=0;i<200;i++)
{
float pi=3.1416;
float A=(i*2*pi)/50 ;
float r=0.06;
float x = r * cos(A);
float y = r * sin(A);
glVertex2f(x,y );
}
glEnd();
glPopMatrix();
///////////////////// Orbit 4 ///////////////////////////
glPushMatrix();
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINES);
for(int i=0;i<200;i++)
{
float pi=3.1416;
float A=(i*2*pi)/50 ;
float r=0.9;
float x = r * cos(A);
float y = r * sin(A);
glVertex2f(x,y );
}
glEnd();
glPopMatrix();
///////////////////// Orbit 3 ///////////////////////////
glPushMatrix();
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINES);
for(int i=0;i<200;i++)
{
float pi=3.1416;
float A=(i*2*pi)/50 ;
float r=0.7;
float x = r * cos(A);
float y = r * sin(A);
glVertex2f(x,y );
}
glEnd();
glPopMatrix();
///////////////////// Orbit 2 ///////////////////////////
glPushMatrix();
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINES);
for(int i=0;i<200;i++)
{
float pi=3.1416;
float A=(i*2*pi)/50 ;
float r=0.5;
float x = r * cos(A);
float y = r * sin(A);
glVertex2f(x,y );
}
glEnd();
glPopMatrix();
///////////////////// Orbit 1 ///////////////////////////
glPushMatrix();
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINES);
for(int i=0;i<200;i++)
{
float pi=3.1416;
float A=(i*2*pi)/50 ;
float r=0.3;
float x = r * cos(A);
float y = r * sin(A);
glVertex2f(x,y );
}
glEnd();
glPopMatrix();
///////////////////// SUN ///////////////////////////
glPushMatrix();
//Sprint(0.15,0,a0_text);
glColor3f(1.0,0.0,0.0);
glutSolidSphere(.15,50,50);
Sprint(0.15,0,a0_text);
Sprint(-0.99,0.9,instruct);
if(antiClock==true)
{
Sprint(-0.99,0.8,clockModeA);
}
else if(antiClock==false)
{
Sprint(-0.99,0.8,clockModeC);
}
glPopMatrix();
glutSwapBuffers();
}
void update(int value) {
/*_angle1_1 += 3.0f;
_angle1_2 += 2.0f;
_angle1_3 += 1.5f;
_angle1_4 += 1.0f*/
if(speedMa>1 || speedMa<0)
{
//cout<<speed<<endl;
speedMa = 0.0f;
}
if(speedMe>1 || speedMe<0)
{
//cout<<speed<<endl;
speedMe = 0.0f;
}
if(speedE>1 || speedE<0)
{
//cout<<speed<<endl;
speedE = 0.0f;
}
if(speedV>1 || speedV<0)
{
//cout<<speed<<endl;
speedV = 0.0f;
}
if(antiClock==true)
{
_angle1_1 += speedMe;
_angle1_2 += speedV;
_angle1_3 += speedE;
_angle1_4 += speedMa;
}
else if(antiClock==false)
{
_angle1_1 -= speedMe;
_angle1_2 -= speedV;
_angle1_3 -= speedE;
_angle1_4 -= speedMa;
}
if (_angle1_1 > 360) {
_angle1_1 -= 360;
}
if (_angle1_2 > 360) {
_angle1_2 -= 360;
}
if (_angle1_3 > 360) {
_angle1_3 -= 360;
}
if (_angle1_4 > 360) {
_angle1_4 -= 360;
}
glutPostRedisplay(); //Tell GLUT that the display has changed
//Tell GLUT to call update again in 25 milliseconds
glutTimerFunc(30, update, 0);
}
void keyboard(unsigned char key, int x, int y) {
//find key codes: https://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes
if(key==27) // ESC Key -> Exit
{
exit(0);
}
else if(key==77) // Capital M Key -> Decrease Mercury Speed
{
speedMe-=0.05f;
update(0);
}
else if(key==69) // Capital E Key -> Decrease Earth Speed
{
speedE-=0.05f;
update(0);
}
else if(key==86) // Capital V Key -> Decrease Venus Speed
{
speedV-=0.05f;
update(0);
}
else if(key==78) // Capital N Key -> Decrease Mars Speed
{
speedMa-=0.05f;
update(0);
}
else if(key==65) // Capital A Key -> Increase Speed of ALL Planets
{
speedMe+=0.05f;
speedMa+=0.05f;
speedE+=0.05f;
speedV+=0.05f;
update(0);
}
else if(key==68) // Capital D Key -> Decrease Speed of ALL Planets
{
speedMe-=0.05f;
speedMa-=0.05f;
speedE-=0.05f;
speedV-=0.05f;
update(0);
}
else if(key==82) // Capital R Key -> Change Rotation Mode
{
if(antiClock==true)
{
antiClock=false;
}
else
{
antiClock=true;
}
update(0);
}
}
void specialKeys(int key, int x, int y) {
switch (key)
{
case GLUT_KEY_UP: // Arrow UP Key -> Increase Speed of Mercury Planet
speedMe+=0.05f;
update(0);
break;
case GLUT_KEY_DOWN: // Arrow Down Key -> Increase Speed of Earth Planet
speedE+=0.05f;
update(0);
break;
case GLUT_KEY_RIGHT: // Arrow Right Key -> Increase Speed of Venus Planet
speedV+=0.05f;
update(0);
break;
case GLUT_KEY_LEFT: // Arrow Left Key -> Increase Speed of Mars Planet
speedMa+=0.05f;
update(0);
break;
}
}
int main(int argc, char** argv) {
cout<<"Instruction : \n1. Press 'Arrow Up Key' to speedUP / run Mercury Planet"<<endl;
cout<<"2. Press 'Arrow Right Key' to speedUP / run Venus Planet"<<endl;
cout<<"3. Press 'Arrow Down Key' to speedUP / run Earth Planet"<<endl;
cout<<"4. Press 'Arrow Left Key' to speedUP / run Mars Planet"<<endl;
cout<<"5. Press Capital 'A' to speedUP / run all the Planets"<<endl;
cout<<"6. Press Capital 'D' to speedDown / Stop all the Planet"<<endl;
cout<<"7. Press Capital 'E' to speedDown / Stop Earth Planet"<<endl;
cout<<"8. Press Capital 'M' to speedDown / Stop Mercury Planet"<<endl;
cout<<"9. Press Capital 'N' to speedDown / Stop Mars Planet"<<endl;
cout<<"10. Press Capital 'V' to speedDown / Stop Venus Planet"<<endl;
cout<<"10. Press Capital 'R' to Toggle rotation to Clock Wise or Anti-Clock wise"<<endl;
cout<<"11. Press 'Esc' to Exit"<<endl;
//Initialize GLUT
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(800, 800);
//Create the window
glutCreateWindow("Transformation");
initRendering();
//Set handler functions
glutDisplayFunc(drawScene);
glutReshapeFunc(handleResize);
glutSpecialFunc(specialKeys); //Special Key Handler
glutKeyboardFunc(keyboard); //Basic keyboard key handler
glutTimerFunc(25, update, 0); //Add a timer
glutMainLoop();
return 0;
}