1B8CE9D2-179D-4243-B1A5-EB2B54FD9CDA
using UniRx;
using UnityEngine;
public class Sample : MonoBehaviour
{
private readonly Subject<string> subject = new Subject<string>();
private void Start()
{
this.subject
.Where(msg => msg == "Enemy")
.Subscribe(msg => Debug.Log(string.Format("플레이어가 {0}에 충돌했습니다", msg)));
this.subject.OnNext("Enemy");
this.subject.OnNext("Wall");
this.subject.OnNext("Wall");
this.subject.OnNext("Enemy");
this.subject.OnNext("Enemy");
}
}