// Fluent wrapper.
// Copy from https://en.wikipedia.org/wiki/Fluent_interface.
// Thanks.
class FluentGlutApp : private GlutApp {
public:
FluentGlutApp(int argc, char **argv) : GlutApp(argc, argv) {} // Inherit parent constructor
FluentGlutApp &withDoubleBuffer() {
setDisplayMode(getDisplayMode() | GLUT_DOUBLE);
return *this;
}
FluentGlutApp &withRGBA() {
setDisplayMode(getDisplayMode() | GLUT_RGBA);
return *this;
}
FluentGlutApp &withAlpha() {
setDisplayMode(getDisplayMode() | GLUT_ALPHA);
return *this;
}
FluentGlutApp &withDepth() {
setDisplayMode(getDisplayMode() | GLUT_DEPTH);
return *this;
}
FluentGlutApp &across(int w, int h) {
setWindowSize(w, h);
return *this;
}
FluentGlutApp &at(int x, int y) {
setWindowPosition(x, y);
return *this;
}
FluentGlutApp &named(const char *title) {
setTitle(title);
return *this;
}
// It doesn't make sense to chain after create(), so don't return *this
void create() {
GlutApp::create();
}
};
// Fluent usage
int main(int argc, char **argv) {
FluentGlutApp(argc, argv)
.withDoubleBuffer().withRGBA().withAlpha().withDepth()
.at(200, 200).across(500, 500)
.named("My OpenGL/GLUT App")
.create();
}