Asset post-processor for blend files.
/**
* put this class in a folder named 'editor'
* (somewhere in Assets folder)
*/
class ImportSettings extends AssetPostprocessor {
function OnPreprocessModel() {
var importer:ModelImporter = assetImporter as ModelImporter;
var name = importer.assetPath.ToLower();
if(!name.EndsWith(".blend"))return;
importer.addCollider = true;
importer.animationType =
ModelImporterAnimationType.Legacy;
importer.generateAnimations =
ModelImporterGenerateAnimations.None;
importer.generateSecondaryUV = true;
importer.secondaryUVHardAngle = 20;
}
}