Shoora
10/3/2018 - 3:40 PM

quakelive conf

quakelive conf

unbindall

r_smp 1
// Punkbuster

seta cl_punkbuster	"1"
seta pb_system		"1"
seta pb_security	"0"
seta pb_sleep		"500"
seta pb_cl_enable	"1"

// net settings
seta rate           25000
seta snaps          40  // let osp cap snaps to value of sv_fps
seta cl_maxpackets  125 // leased line, need BW for this
seta cl_packetdup   0   // duplicate packet checksums 5 times to avoid any PL
seta cl_nodelta     0


// imported
// cg_hudfiles     "ui/emsixteen.cfg"  // My HUD!
cg_hudfiles     "ui/xpk_hud_2.cfg"
loadhud

cg_kickscale    "0"                 // Stops the screen from shaking when taking damage
cg_bob          "0"                 // Makes your screen stay straight when jumping and hitting the ground
cg_levelTimerDirection "1"         // 0 = up, 1 = down
cg_newWeaponBar     "0"
s_ambient       "0"         // Removes ambient sounds like rain on qztourney7
s_musicvolume   "0"         // Nobody wants that music..
cg_railTrailTime "1500"
cg_crosshairpulse "0"


// duck / team msgs
// bind CTRL    "say_team ^1>>>^7 ^1YOU ^7take!!!"
bind ALT    +movedown


// net settings, used by pressing numlock to toggle between them, if playing on a euro server
bind kp_numlock "vstr net1"
set         net1        "cl_timenudge -15; snaps 60; cl_maxpackets 125; rate 25000; cl_nodelta 1; cl_packetdup 0; echo ^3TIMENUDGE -15; echo ^2SNAPS 60; echo CL_MAXPACKETS 125; echo RATE 25000; bind kp_numlock vstr net2; echo ^3next change: ^5LOW BAND ^7SETTINGS";
set         net2        "cl_timenudge -15; snaps 40; cl_maxpackets 125; rate 12500; cl_nodelta 0; cl_packetdup 2; echo ^3TIMENUDGE -15; echo ^2SNAPS 40; echo CL_MAXPACKETS 125; ECHO rate 12500; bind kp_numlock vstr net1; echo ^3next change: ^5LOW BAND ^7SETTINGS";

// toggle for my middle mouse button between 'taken item' and 'use' for ctf2.
bind kp_slash   "vstr tookitem"
set         useitem     "bind mouse4 +button2; echo ^2enabled ^4ITEM USE; bind kp_slash vstr tookitem"
set         tookitem    "bind mouse4 say_team ^1>>>^7 TAKEN ^3; echo ^2enabled ^4ITEM TAKEN; bind kp_slash vstr useitem"

// ctf tactical calls for changing squad formation, use 8 to select a formation and 9 to call it.
bind 8      "vstr formation1"
set formation1  "echo formation: ^31-1-3; bind 9 say_team ^1>^2>^3> ^7MOVE TO: ^31-1-3; bind 8 vstr formation2";
set formation2  "echo formation: ^32-1-2; bind 9 say_team ^1>^2>^3> ^7MOVE TO: ^12-1-2; bind 8 vstr formation3";
set formation3  "echo formation: ^32-3; bind 9 say_team ^1>^2>^3> ^7MOVE TO: ^22-3; bind 8 vstr formation4";
set formation4  "echo formation: ^32-3; bind 9 say_team ^1>^2>^3> ^7MOVE TO: ^61-2-2; bind 8 vstr formation1";

// teamplay binds, CTF
// powerup related
bind =      "say_team ^1>>>^7 ^1get ^7POWERUP ^1now!"
bind ]      "say_team ^1>>>^7 we are quad / POWERUP ended"
bind e      "say_team ^1>>>^7 N.M.E ^1REGEN"
bind q      "say_team ^1>>>^7 N.M.E ^4QUAD"
bind w      "say_team ^1>>>^7 N.M.E ^5NUKE INCOMMING"
// bind ALT "say_team ^1>>>^7 ^1get ^4QUAD^7/^3HASTE"

// attack related, light blue ident >>>
bind a      "say_team ^5>>>^7 ATTACKING"
bind v      "say_team ^5>>>^7 RUSH ^4MID^7 for FC passage"
bind \      "say_team ^5>>>^7 RUSH enemy base in ^410 secs"
bind z      "say_team ^5>>>^7 WAITING FOR HELP ^4#l"
bind kp_HOME   "say_team ^1>>>^7 HELP NEED/AVAIL ^1low ^7#L"
bind kp_END    "say_team ^1>>>^7 HELP NEED/AVAIL ^6high ^7#L"

// info based / misc
// base related, leaving/coming attackers
bind x      "say_team ^1>>>^7 LOST ^3BASE"
bind c      "say_team ^3>>>^7 SAFE ^3BASE"
bind kp_pgdn    "say_team ^1>>>^7 IN/OUT ^1low"
bind kp_pgup    "say_team ^1>>>^7 IN/OUT ^1high"

// personal status / info
bind y      "say_team ^3>>>^7 YES / ON WAY"
bind [      "say_team ^3>>>^7 NO / CAN'T MAKE IT" //'
bind BACKSPACE  "kill"
bind s      "say_team ^3>>>^7 ^3H:#h A:#a #w"

// positional info
bind b      "say_team ^1>>>^7 DIED near, ^7area ^1LOST"
bind m      "say_team ^1>>>^7 LOST AREA, ^1UNSAFE"
bind n      "say_team ^3>>>^7 ^3SECURED"
bind ENTER  dropflag
bind BACKSPACE droppowerup


// sharing items
bind g      "say_team ^1>>>^7 FREE ITEM HERE"
bind uparrow "say_team ^1>>>^7 ^1YOU ^7take!!!"
bind downarrow dropweapon
bind leftarrow "say_team ^3>>>^7 AVAILABLE";

// hurt enemies
bind SHIFT  "say_team ^1>>>^7 ENEMY ^1LOW ON HEALTH"

// personal positioning, for when helping in base, etc.
bind PGDN   "say_team ^3>>>^7 SWAP ME here now"
bind PGUP   "say_team ^3>>>^7 is MY AREA now"

// generic binds, info etc
bind ESCAPE     "togglemenu"
bind t      "messagemode"
bind r      "messagemode2"
bind `      "toggleconsole"
bind TAB    "+scores"
bind 1      "+acc"
bind 2      "topshots"
bind 3      "stat"
bind 4      "players"

set soundOn "s_volume 0.1;echo SOUND ON;bind PAUSE vstr soundOff"
set soundOff "s_volume 0;echo SOUND OFF;bind PAUSE vstr soundOn"
bind PAUSE  "vstr soundOff"

bind F1     "vote yes"
bind F2     "vote no"
bind F3     "readyup"
bind F4     "toggle r_fastsky" // for w2 and dm7 gateways see-through
bind F5     "team r"
bind F6     "team b"
bind F7     "team a"
bind F8     "in_restart"
bind F9     "vid_restart"
bind F10    "toggle r_vertexlight;vid_restart"
bind F11    "stoprecord"`
bind F12    "screenshotjpeg"

// suicide with a message in case dropping flag
bind *      "kill; say_team ^3>>> ^7SUICIDE"

// weapon binds, all with gun drawn cept for rl. can also add alterating FOVs here
set w1      "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 1; set lw vstr w1"
set w2      "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 2; set lw vstr w2"
set w3      "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 3; set lw vstr w3"
set w4      "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 4; set lw vstr w4"
set w5      "m_pitch 0.0220; cg_drawgun 0; cg_drawcrosshair 13; cg_fov 125; weapon 5; set lw vstr w5"       // RL = hide weapon
set w6      "m_pitch 0.0154; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 120; weapon 6; set lw vstr w6"        // shaft
set w7      "m_pitch 0.0154; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 7; set lw vstr w7"       // rail
set w8      "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 16; cg_fov 115; weapon 8; set lw vstr w8"       // plasma
set w9      "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 9; set lw vstr w9"
set w10     "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 10; set lw vstr w10"

bind .      "vstr w7"
bind /      "vstr w5"
bind 0      "vstr w1"
bind 5      "vstr w5"
bind 6      "vstr w6"
bind 7      "vstr w7"
bind :      "vstr w10"
bind SEMICOLON  "vstr w6"
bind i      "vstr w8"
bind o      "vstr w3"
bind h      "vstr w2"
bind u      "weapon 4;wait 100;+attack;wait 10;-attack;vstr lw"  // quick grenade

// movement and shoot
bind j      "+moveleft"
bind k      "+back"
bind l      "+moveright"
bind SPACE  "+moveup"
bind MOUSE1     "+attack"
bind MOUSE2     "+forward"
bind MOUSE3     "+button2"
bind MWHEELDOWN "weapprev"
bind MWHEELUP   "weapnext"

// model and team model colours
cg_forceTeamModel	"biker"
cg_forcemodel		"1"
// color "4444"
color1 "1"
color2 "1"
cg_enemyColors "33322"
cg_enemyModel "keel/bright"


seta com_allowConsole "1"
// r_enablePostProcess 0
//r_vertexLight 1
r_subdivisions 50
// r_mode 5
cg_weaponColor 0x0000ff
cg_weaponColorStyle 2
cl_allowConsoleChat 1
cg_impactSparks 0


set nopb "pb_sleep 500;pb_security 0;echo Fixed Punkbuster"
bind 4 "vstr nopb"

exec qlranks-elo.cfg