アセットバンドルビルドスクリプト
using UnityEditor;
public class BuildScript
{
[MenuItem("Assets/Build Asset Bundles")]
static void BuildABs()
{
BuildPipeline.BuildAssetBundles(
"Assets/StreamingAssets",
BuildAssetBundleOptions.None,
BuildTarget.iOS
);
AssetDatabase.Refresh();
}
}