Brackets Auto-Complete Error
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var s;
function create() {
game.physics.setBoundsToWorld(true, true, true, false);
s = game.add.tileSprite(0, 0, 800, 600, 'starfield');
// auto-complete here:
s.
}