kernelhcy
7/24/2013 - 1:41 PM

cocos2dx-android-mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := game_shared

LOCAL_MODULE_FILENAME := libgame

#traverse all the directory and subdirectory
define walk
  $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
endef

#traverse Classes Directory
ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)

FILE_LIST := hellocpp/main.cpp
FILE_LIST += $(filter %.cpp, $(ALLFILES))

FILE_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d)

#source file will be compiled
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

                   
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../external/Box2D/ \
	$(FILE_INCLUDES) \



LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static box2d_static
            
include $(BUILD_SHARED_LIBRARY)

$(call import-module,CocosDenshion/android) \
$(call import-module,cocos2dx) \
$(call import-module,extensions) \
$(call import-module,external/Box2D)