Super Ghouls n Ghosts lua script (Original Author: ConHuevos)
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--Super Ghouls n' Ghosts Hitbox Display Lua Script--
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---Blue = Arthur's Hitbox
---Red = Touch damage, if red touches arthur's blue hitbox he is damaged.
---Green = Projectile vulnerability for enemies
---White = Arthurs magic and weapons
local left_edge = 0x7e15DD
local top_edge = 0x7E15E1
function findbit(p)
return 2 ^ (p - 1)
end
function hasbit(x, p)
return x % (p + p) >= p
end
local function draw_axis(x,y)
gui.line(x,y-2,x,y+2,0xFFFFFF80)
gui.line(x-2,y,x+2,y,0xFFFFFF80)
end
local function draw_arthur()
local arthur = 0x043C
local pointoff = bit.lshift(bit.lshift(bit.band(memory.readbyte(arthur + 0x09),0x01),1),1)
local yrad = memory.readbyte(0xB963 + pointoff)
local xrad = memory.readbyte(0xB963 + pointoff + 1)
local yoff = memory.readbytesigned(0xB965 + pointoff)
local xoff = memory.readbytesigned(0xB965 + pointoff + 1)
local x = memory.readword(arthur + 0x1F)
local y = memory.readword(arthur + 0x22)
x = x - memory.readword(left_edge)
y = y - memory.readword(top_edge)
gui.box((x+xoff) - (xrad), (y+yoff) - (yrad), (x+xoff) + (xrad), (y+yoff) + (yrad),0x0000FF30,0x0000FFF0)
--Comment out next line to hide arthur's hitbox center axis
draw_axis(x,y)
end
local function draw_projvuln(x,y,xrad,yrad,base)
gui.box(x - (xrad), y - (yrad), x + (xrad), y + (yrad),0x2AFF0040,0x2AFF00F0)
end
local function draw_enemies()
local ostart = 0x090F
local oend = 30
local base = 0
local pointoff = 0
local xrad = 0
local yrad = 0
local x = 0
local y = 0
for i = 0,oend,1 do
if i ~= 0 then
base = ostart + (0x41 * i)
else
base = ostart
end
if hasbit(memory.readbyte(base + 0x09),findbit(7)) == true then
if memory.readbyte(base+1) ~= 0 and memory.readbyte(base) ~= 0 then
pointoff = bit.lshift(bit.band(memory.readbyte(base + 0x06),0x00FF),1)
xrad = memory.readbyte(0xD6E1 + pointoff)
yrad = memory.readbyte(0xD6E2 + pointoff)
x = memory.readword(base + 0x1F)
y = memory.readword(base + 0x22)
life = memory.readbyte(base + 0x0E)
x = x - memory.readword(left_edge)
y = y - memory.readword(top_edge)
--Red boxes
gui.box(x - (xrad), y - (yrad), x + (xrad), y + (yrad),0xFF000070,0xFF0000FF)
xrad = memory.readbyte(0xD85D + pointoff)
yrad = memory.readbyte(0xD85E + pointoff)
--Comment/Uncomment out next line to hide/show drawing the projectile vulnerability boxes
draw_projvuln(x,y,xrad,yrad,base)
if life > 0 then
--Comment out next line to hide HP display over objects
gui.text(x, y-10, life)
end
--Comment out next line to hide box center axis
draw_axis(x,y)
end
end
end
end
local function draw_weapons()
local ostart = 0x047D
local oend = 9
local base = 0
local weapon = 0x14D3
local dmg = 0
local pointoff = 0
local wep_xrad = 0
local wep_yrad = 0
local mag_xrad = 0
local mag_yrad = 0
local x = 0
local y = 0
pointoff = bit.lshift(memory.readbyte(weapon),1)
wep_xrad = memory.readbyte(0xb98b + pointoff)
wep_yrad = memory.readbyte(0xb98c + pointoff)
mag_xrad = memory.readbyte(0xb9ab + pointoff)
mag_yrad = memory.readbyte(0xb9ac + pointoff)
for i = 0,oend,1 do
if i ~= 0 then
base = ostart + (0x41 * i)
else
base = ostart
end
if memory.readbyte(base+1) ~= 0 and memory.readbyte(base) ~= 0 then
x = memory.readword(base + 0x1F)
y = memory.readword(base + 0x22)
dmg = memory.readbyte(base + 0x0E)
x = x - memory.readword(left_edge)
y = y - memory.readword(top_edge)
gui.box(x - (wep_xrad), y - (wep_yrad), x + (wep_xrad), y + (wep_yrad),0xFFFFFF40,0xFFFFFFFF)
if dmg > 0 then
--Comment out next line to hide weapon DMG display over objects
gui.text(x, y-10, dmg)
end
--Comment out next line to hide box center axis
--draw_axis(x,y)
end
end
-- If we have the gold armor and not the magic bracelet, check for magic hitboxes
if memory.readbyte(0x7E14BA) == 0x04 and memory.readbyte(weapon) ~= 0x0E then
ostart = 0x0707
for i = 0,oend-2,1 do
if i ~= 0 then
base = ostart + (0x41 * i)
else
base = ostart
end
if memory.readbyte(base+1) ~= 0 and memory.readbyte(base) ~= 0 then
x = memory.readword(base + 0x1F)
y = memory.readword(base + 0x22)
dmg = memory.readbyte(base + 0x0E)
x = x - memory.readword(left_edge)
y = y - memory.readword(top_edge)
gui.box(x - (mag_xrad), y - (mag_yrad), x + (mag_xrad), y + (mag_yrad),0xFFFFFF40,0xFFFFFFFF)
if dmg > 0 then
--Comment out next line to hide magic DMG display over objects
gui.text(x, y-10, dmg)
end
--Comment out next line to hide box center axis
--draw_axis(x,y)
end
end
end
end
gui.register(function()
draw_arthur()
draw_enemies()
draw_weapons()
end)