// 参照渡しで指定ノード以下のTreeをnodeArrayに取得
void Test(FbxNode *pNode, FbxArray<FbxNode *> &nodeArray)
{
nodeArray.Add(pNode);
printNode(pNode);
int childNodeNum = pNode->GetChildCount();
for (int i = 0; i < childNodeNum; i++)
{
FbxNode *pChild = pNode->GetChild(i);
Test(pChild,nodeArray);
}
}
void fbxTest_03()
{
/*
FbxArrayの使い方
*/
char *fbxFile = "D:/work/data_sample/xbot.fbx";
FbxManager *manager = FbxManager::Create();
FbxIOSettings *ioSettings = FbxIOSettings::Create(manager, IOSROOT);
FbxImporter *importer = FbxImporter::Create(manager, "");
importer->Initialize(fbxFile, -1, manager->GetIOSettings());
// Fbxにシーンをロード
FbxScene *scene = FbxScene::Create(manager, "scene");
importer->Import(scene);
importer->Destroy();
FbxNode *rootNode = scene->GetRootNode();
auto *fbxArray = new FbxArray<FbxNode*>();
Test(rootNode, *fbxArray);
cout << fbxArray->Size() << endl;
}