float dx = Input.GetAxis("Horizontal");
float dy = Input.GetAxis("Vertical");
direction = new Vector3(dx, dy, 0);
/*
if (Input.GetButton(inputUp))
{
direction.y = 1;
}
else if (Input.GetButton(inputDown))
{
direction.y = -1;
}
else
{
direction.y = 0;
}
if (Input.GetButton(inputForward))
{
direction.x = 1;
}
else if (Input.GetButton(inputBack))
{
direction.x = -1;
}
else
{
direction.x = 0;
}
if (Input.GetButton(inputUp))
{
direction.z = 1;
}
else if (Input.GetButton(inputDown))
{
direction.z = -1;
}
else
{
direction.z = 0;
}
*/