private var shadowLayer: CAShapeLayer!
private var cornerRadius: CGFloat = 25.0
private var fillColor: UIColor = .blue // the color applied to the shadowLayer, rather than the view's backgroundColor
override func layoutSubviews() {
super.layoutSubviews()
if shadowLayer == nil {
shadowLayer = CAShapeLayer()
shadowLayer.path = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).cgPath
shadowLayer.fillColor = fillColor.cgColor
shadowLayer.shadowColor = UIColor.black.cgColor
shadowLayer.shadowPath = shadowLayer.path
shadowLayer.shadowOffset = CGSize(width: 0.0, height: 1.0)
shadowLayer.shadowOpacity = 0.2
shadowLayer.shadowRadius = 3
layer.insertSublayer(shadowLayer, at: 0)
}
}