//back to top
jQuery('body').append('<div class="back-top"><i class="fa-light fa-arrow-up"></i></div>');
jQuery(window).scroll(function () {
var scroll = jQuery(window).scrollTop();
if (scroll >= 500) {
jQuery(".back-top").addClass("show-back-top");
} else {
jQuery(".back-top").removeClass("show-back-top");
}
});
jQuery(".back-top").click(function () {
//1 second of animation time
//html works for FFX but not Chrome
//body w
## Dir Buster
* tool used to list directory files associated with a route
* example: `/admin/1` will review all the admin urls, files, folder structure ...
---
## Beef
* [BeefProject](beefproject.com)
* If a site accepts your xss js code, you can use this tool to implant js code
to the site
* When a user visits the page with the code on it, a communication channel is set up
between the users browser and the beef server
## Brute Force Technique
#### Python Harvestor
* used to obtain emails/usernames from a domain
* `python theHarvester.py -d onemonth.com -b all`
* `-d` domain
* `-b` search engine
---
### Getting Records
* Can obtain a list of names from a website to be used for brute force of email
* Download from a site [here](https://www.ssa.gov/oact/babynames/limits.html)
* Extract the names using the command:
* `cat filename.txt |grep ",M" |head -n 2000 |cut -d , -f 1 |sort |uniq |awk '{print tolower($0)
from sapiopycommons.recordmodel.record_handler import RecordHandler
from sapiopylib.rest.pojo.webhook.WebhookContext import SapioWebhookContext
from sapiopylib.rest.pojo.webhook.WebhookResult import SapioWebhookResult
from sapiopylib.rest.utils.recordmodel.RecordModelManager import RecordModelManager, RecordModelRelationshipManager
from sapio.manager.manager_retrievals import Manager
from sapio.model.data_type_models import C_BB_PatientModel, \
C_BB_AccessionModel
from webhook_handler impor
/**
* @param {number[]} skill
* @return {number}
*/
var dividePlayers = function(skill) {
// Sort the skill array to make it easier to pair players
skill.sort((a, b) => a - b);
// Initialize variables
let n = skill.length;
let totalTeams = n / 2;
let sumChemistry = 0;
// Calculate the target total skill for each team
let targetSkill = skill[0] + skill[n - 1];
// Iterate through the array to form teams
for (let i = 0; i < totalTeams; i++) {
//
Here's an overview of the steps and tools for a workflow that balances automation and human feedback for content curation and technological monitoring in AI.
I'll break down the process and tools at a high level, and after each section, I’ll check your understanding with a question before diving deeper.
### **Step 1: Content Discovery and Aggregation**
**Goal:** Gather articles, blogs, and feeds from reliable sources on AI.
**Tools:**
- **RSS Feeds:** Tools like **Feedly** can help a
# mac
open -n -a /Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome --args --user-data-dir="/tmp/chrome_dev_sess_1" --disable-web-security
# windows
start chrome --user-data-dir="C:\Temp\chrome_dev_sess_1" --disable-web-security --disable-cache
// for running in production environment
start chrome --user-data-dir="C:\Temp\chrome_dev_sess_1" --disable-web-security https://onetest.pinelabs.com/?mockProd=true
/**
* Determine the mobile operating system.
* This function returns one of 'iOS', 'Android', 'Windows Phone', or 'unknown'.
*
* @returns {String}
*/
function getMobileOperatingSystem() {
var userAgent = navigator.userAgent || navigator.vendor || window.opera;
// Windows Phone must come first because its UA also contains "Android"
if (/windows phone/i.test(userAgent)) {
return "Windows Phone";
}
if (/android/i.test(userAgent)) {
return "Android";
}
<section class="flip-cards-container">
<h3>TITOLO SECTION</h3>
<div class="flip-cards">
<div class="flip-card">
<div class="flip-card-inner">
<div class="flip-card-front">
<img src="img/img_1_fr.jpg" alt="Front 1" />
</div>
<div class="flip-card-back">
<p>Back 1</p>
</div>
</div>
</div>
<div class="flip-card">
<div class="flip-card-inner">
<div class="flip-card-front">
<img src="img/img_2_fr.j
<!--Swiper-->
<h3 id="Titolo_swip">TITOLO SWIPER</h3>
<div class="swiper-container">
<div class="swiper-wrapper">
<!-- Slide 1: foto1 -->
<div class="swiper-slide">
<div class="foto-box">
<img src="path_to_foto1.jpg" alt="foto1" />
</div>
</div>
<!-- Slide 2: foto2 -->
<div class="swiper-slide">
<div class="foto-box">
<img src="path_to_foto2.jpg" alt="foto2" />
</div>
</div>
<!-- Slide 3: foto3 -->
<div class="swiper-slide
## Switch between GUI and CML environment
Now in the CentOS and Alma Linux, the GUI and CML environments are called graphical and multi-user targets, respectively.
To start them, use the command like below:
`# systemctl isolate graphical.target`
or
`# systemctl start graphical.target`
Replace with `multi-user.target` when reverse.
`# systemctl set-default graphical.target` will set GUI to default.
`# systemctl get-default` will get default environment.
const [touchStart, setTouchStart] = useState(null);
const [touchEnd, setTouchEnd] = useState(null);
const minSwipeDistance = 50; // Minimum distance for swipe to be detected
// Function to handle the start of the touch
const handleTouchStart = (e) => {
const touch = e.touches[0];
setTouchStart(touch.clientX); // Store the initial X coordinate
};
// Function to handle the movement of the touch
const handleTouchMove = (e) => {
const touch = e.touches[0];
setTouchEnd(touch.clientX); // S
# Cinq Epreuves
### Mise en situation 1 (E1) "Gestion de données"
Le projet évalué a pour but:
- d'optimiser,
- d'automatiser,
- de pérenniser
- de mettre à disposition...
les flux de données et les données utiles et nécessaires à la réalisation du
service numérique, par les équipes techniques, par exemple en:
- analyse statistique,
- business intelligence,
- machine learning,
- IA
### Cas Pratique 1 (E2): "Veille Service IA"
Le cas pratique évalué a pour but l'installation et la configurati
# 用語の関連
```text
Scene(シーン)
├── Camera(カメラ)
├── Light(ライト)
├── Mesh(メッシュ)
│ ├── Geometry(ジオメトリ)
│ │ ├── Vector3(ベクター3)
│ │ ├── Normal(ノーマル)
│ │ └── LineSegments(ラインセグメンツ)
│ ├── Material(マテリアル)
│ │ └── Shader(シェーダー)
│ │ ├── Vertex Shader(頂点シェーダー)
│ │ ├── Fragment Shader(フラグメントシェーダー)
│ │ └── Uniforms(ユニフォームズ)
│ │ └── Uniform Float(ユニフォームフロート)
│ └── Transform(変換)
│ ├── Scale(スケール)
│ ├── Position(ポジション)
│
<head>
<script type="application/ld+json">
{
"@context": "https://schema.org",
"@type": "BreadcrumbList",
"itemListElement": [
{
"@type": "ListItem",
"position": 1,
"name": "トップページ",
"item": "トップページの絶対URL"
},
{
"@type": "ListItem",
"position": 2,
"name": "下層ページ",
"item": "下層ページの絶対URL"
},
{
"@type": "ListItem",
"position": 3,
"name": "パンくずの最終地点のページ",
"item"
#Find storage of a specific folder
gam user neishnetworks print diskusage 0AOS6a5i66ujiUk9PVA todrive
#List all files in a folder including Folder owner, file ID, name, Owners Name, and Owners Email
gam user tom print filelist query "'1y0nz0rAzT8w8yp9SbKcs-JJVPPrwE92p' in parents" fields id,name,owners.emailAddress,owners.displayName,mimeType,createdTime,modifiedTime showownedby any todrive
#List all files in a MyDrive
gam user tom print filelist fields id,name,owners.emailAddress,owners.displ