/**
* @param {string[]} strs
* @param {number} m
* @param {number} n
* @return {number}
*/
var findMaxForm = function(strs, m, n) {
// Step 1: Initialize a 2D DP array
// dp[i][j] = max number of strings we can form with i zeros and j ones
let dp = Array.from({ length: m + 1 }, () => Array(n + 1).fill(0));
// Step 2: Process each string in strs
for (let str of strs) {
// Count zeros and ones in the current string
let zeros = 0, ones = 0;
for (letgo to settings/environments/staging
Activate branch tracking and set the branch
save it
got to /deployments and deploy it with the name of the branch setfunction removeStars(s) {
const array = s.split('')
const n = array.length
const stack = []
for (let i = 0; i < n; i++) {
if (array[i] === '*') {
stack.pop()
} else {
stack.push(array[i])
}
}
return stack.join('')
}function removeDuplicates(s) {
const array = s.split('')
const n = array.length
console.log(n)
const stack = []
for (let i = 0; i < n; i++) {
if (stack.length && stack[stack.length - 1] === array[i]) {
stack.pop()
} else {
stack.push(array[i])
}
}
return stack.join('')
}# iOS开发:SnapKit使用
## 例子1
```swift
// make width = superview.width + 100, height = superview.height + 100
make.size.equalTo(superview).offset(100)
```
## 例子2
```swift
// 等价于make.left.equalToSuperview().offset(10)
make.left.equalTo(10)
// 等价于make.right.equalToSuperview().offset(-10)
make.right.equalTo(-10)
```
## 例子3
```swift
// make.leading.trailing.equalToSuperview().inset(10)等价于以下两行代码
make.leading.equalTo(10)
make.trailing.equalTo(-10)
```
## 例子4
```swift
// make centerX = superview.centerXfunction simplifyPath(path) {
const pathArr = path.split('/')
const n = pathArr.length
const simplifiedPath = []
for(let i=0; i<n; i++) {
if(pathArr[i]==='.' || pathArr[i]==='') {
continue
}
if(pathArr[i]==='..') {
simplifiedPath.pop()
continue
}
simplifiedPath.push(pathArr[i])
}
return `/${simplifiedPath.join('/')}`
}:root {
--container-width: 700px;
--columns: 12;
--gap: 20px;
--column-width: calc((var(--container-width) / var(--columns)) - var(--gap));
--breakpoint: 46em;
}
img {
max-width: 100%;
}
.image-edge-grid {
margin-bottom: 2rem;
display: grid;
grid-gap: var(--gap);
grid-template-columns: minmax(1em, 1fr) repeat(var(--columns), minmax(0, var(--column-width))) minmax(1em, 1fr);
max-width: initial;
}
.image-edge-grid__img {
grid-colfunction sortStack(stack) {
let tempStack = [];
while(stack.length) {
const temp = stack.pop()
while(tempStack.length && tempStack[tempStack.length - 1]>temp) {
stack.push(tempStack.pop())
}
tempStack.push(temp)
}
return tempStack
}
<img src="assets/images/1.jpg" alt="" class="img" draggable="false" oncontextmenu="return false;" /><button id="createContext">WebGLコンテキスト作成</button>
<input type="number" id="deleteNumber" min="1" value="1" />
<button id="deleteSpecific">番号を指定して削除</button>
<button id="deleteAll">全て削除</button>
<div id="canvasContainer"></div><textarea class="auto-resize"></textarea>using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class SmartRandomMover : MonoBehaviour
{
[Header("Movement Settings")]
public Transform[] targets; // Assign points in Inspector
public float moveSpeed = 3f; // Speed of movement
public float rotationSpeed = 5f; // How fast it rotates to face target
public float stopDistance = 0.5f; // Distance to consider "arrived"
public float waitTime = 1f; using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerShootingAuto : MonoBehaviour
{
[Header("Setup")]
public GameObject bulletPrefab;
public Transform firePoint;
public float bulletSpeed = 20f;
public float fireDelay = 0.3f; // seconds between shots
private bool isFiring = false;
private float nextFireTime = 0f;
// Called via Unity Event
public void OnFire(InputAction.CallbackContext context)
{
if (context.perfoinicio{
"host":"VB4/gmn8UE5J73Bg9vSbWyhnUA==",
"porta":"CbyZhQEGptRObG41",
"contador":"e1Num6WG25XoF58yuifZFiiwRYcv+914nDNI57ZYQX8opvtTgHKpfsUXX+lngKGuEWTZnB3RUS03WS/UlPEg",
"spammer":"xQAIzKqmHLR3sYGuiRV33LNMw+U="
}fimainicio{
"host":"3IzsRS6EmresJXTLu6M3v2nSFP8f",
"porta":"Jn09o6kUgovD8E/5",
"contador":"JwGjvL6E4SV7tfVnDj/lXkOR1s4CTgoTrpoY1w4XMMWzgPG8N3xnAFGMvrHqNaustm3lm4c=",
"spammer":"XJHaHXkcmmEaxX4="
}fim/**
* Calculates the minimum number of operations needed to build a strictly increasing stack
* from the input array, ignoring zeros and removing elements that break the order.
*
* @param {number[]} nums - Array of integers to process.
* @return {number} - Minimum number of operations performed.
*/
var minOperations = function(nums) {
const stack = []; // Stack to maintain increasing sequence
let operations = 0; // Counter for operations performed
for (const num of nums) {