<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Animated Gradient</title>
<meta name="viewport" content="width=device-width,initial-scale=1">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700;800&display=swap" rel="stylesheet">
<script src="https://cdn.tailwindcss.com"></script>
$(document).ready(function() {
setTimeout(function() {
var videoElements = $(".custom-video video");
videoElements.each(function() {
$(this).removeAttr("controls");
$(this).prop("loop", true);
$(this).get(0).play();
});
}, 500);
});
CLI commands: https://shopify.dev/docs/apps/tools/cli/commands#dev
App configuration: https://shopify.dev/docs/apps/tools/cli/configuration
App extension configuration: https://shopify.dev/docs/apps/app-extensions/configuration
Extension targets: https://shopify.dev/docs/api/checkout-ui-extensions/unstable/apis/extensiontargets
select con_id, name, open_mode, total_size/1024/1024/1024 "PDB_SIZE_GB" from v$pdbs;
avro-tools tojson your_input.avro > output.json
<div class="area area1">
<div class="mouse-stalker" data-area=".area1" aria-hidden="true">
<div class="inner">1</div>
</div>
</div>
<div class="area area2">
<div class="mouse-stalker" data-area=".area2" aria-hidden="true">
<div class="inner">2</div>
</div>
</div>
#include <stdio.h>
int main() {
int days;
scanf("%d", &days);
printf("%.6lf %.6f %ld\n",(double)days/365, (float)days/365, (long)days*24*3600);
return 0;
}
#include <stdio.h>
#include <string.h>
int main(){
char a[6];
scanf("%s", a);
char result = '@' + (a[0]-'0')*32;
result += 16*(a[1]-'0') + 8*(a[2]-'0') + 4*(a[3]-'0') + 2*(a[4]-'0') + a[5]-'0';
printf("%c\n", result);
return 0;
}
#include<stdio.h>
#include<string.h>
int main(){
char str[5] = {};
scanf("%s", str);
for (int i = 0; i<5; i++){
str[i] = str[i]-('a'-'A');
str[i] = 2*'M'-str[i]+1;
}
printf("%s\n", str);
return 0;
}
<div class="parent">
<div class="child"></div>
</div>
<div class="single"></div>
using BDF.DVDCentral.UI2.Extensions;
using BDF.Utils;
using Microsoft.AspNetCore.Http.Extensions;
using Microsoft.AspNetCore.Mvc;
using System.Net.Http;
namespace BDF.DVDCentral.UI2.Controllers
{
public abstract class GenericController<T> : Controller where T : class
{
dynamic manager;
//protected DbContextOptions<DVDCentralEntities> options;
protected HttpClient httpClient;
private ApiClient apiClient;
public GenericController(Htt
using { /UnrealEngine.com/Temporary/UI }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Assets }
using { /UnrealEngine.com/Temporary/SpatialMath}
using { /Verse.org/Colors}
# Example usage:
# OnBegin<override>()<suspends>:void=
# spawn{VerticalTest()}
# VerticalTest()<suspends>:void=
# for (Player : GetPlayspace().GetPlayers()):
# var Percent : float = 0.0
# loop:
# Sleep(0.0)
#
# Notes
https://www.maxwikstrom.se/visualizations/dynamic-shading-power-bi-native-line-charts/

#include <stdio.h>
#include <string.h>
// Function to check if a substring is a palindrome
int isPalindrome(char *str, int start, int end) {
while (start < end) {
if (str[start] != str[end]) {
return 0; // Not a palindrome
}
start++;
end--;
}
return 1; // Palindrome
}
// Function to count palindromes in a string
int countPalindromes(char *str) {
int count = 0;
int len = strlen(str);
// Iterate through all
#include <stdio.h>
#include <string.h>
// Function to check if a substring is a palindrome
int isPalindrome(char *str, int start, int end) {
while (start < end) {
if (str[start] != str[end]) {
return 0; // Not a palindrome
}
start++;
end--;
}
return 1; // Palindrome
}
// Function to count palindromes in a string
int countPalindromes(char *str) {
int count = 0;
int len = strlen(str);
// Iterate through all