2069. Walking Robot Simulation II

A width x height grid is on an XY-plane with the bottom-left cell at (0, 0) and the top-right cell at (width - 1, height - 1). The grid is aligned with the four cardinal directions ("North", "East", "South", and "West"). A robot is initially at cell (0, 0) facing direction "East". The robot can be instructed to move for a specific number of steps. For each step, it does the following. Attempts to move forward one cell in the direction it is facing. If the cell the robot is moving to is out of bounds, the robot instead turns 90 degrees counterclockwise and retries the step. After the robot finishes moving the number of steps required, it stops and awaits the next instruction. Implement the Robot class: Robot(int width, int height) Initializes the width x height grid with the robot at (0, 0) facing "East". void step(int num) Instructs the robot to move forward num steps. int[] getPos() Returns the current cell the robot is at, as an array of length 2, [x, y]. String getDir() Returns the current direction of the robot, "North", "East", "South", or "West".
/**
 * @param {number} width
 * @param {number} height
 */
var Robot = function(width, height) {
    this.w = width;
    this.h = height;

    // Perimeter length
    this.P = 2 * (width + height) - 4;

    // Precompute perimeter path
    this.path = [];

    // 1. Bottom edge (east)
    for (let x = 0; x < width; x++) {
        this.path.push([x, 0, "East"]);
    }

    // 2. Right edge (north)
    for (let y = 1; y < height; y++) {
        this.path.push([width - 1, y, "North"]);
    }

    /

ORCL - Mémoire

COL area           FORMAT A6
COL metric         FORMAT A35
COL metric_value   FORMAT A20
COL interpretation FORMAT A70

WITH
pga AS (
  SELECT
    MAX(CASE WHEN name = 'aggregate PGA target parameter' THEN value END) AS pga_target,
    MAX(CASE WHEN name = 'total PGA allocated'            THEN value END) AS pga_alloc,
    MAX(CASE WHEN name = 'maximum PGA allocated'          THEN value END) AS pga_max,
    MAX(CASE WHEN name = 'cache hit percentage'           THEN value END) AS pga_hi

C1 U19

to yield = Vorfahrt gewähren, 
to attribute
frank (=honest) vs outspoken (can't hold back)
bright=smart is only about kids? NO! Also adult
in respect of
hold back


It's gone pear shaped.
shit (poop) just hit the fan

rote learning

there is more than one to skin a cat

Telegram:@lazarustoolz Bank To Bank Drop Wire Logs PayPal Zelle Venmo Apple Pay Skrill WU Transfer Bug MoneyGram Transfer


------------------ LAZARUS TEAM ETHICAL HACKING-----------------------------------


Welcome to Lazarus Group! Our team is always ready to provide the best service in the field of verification, account warmup, and drop services anywhere in the world.
Telegram:@lazarustoolz - email:loydb73@gmail.com catalog with current prices and the ability to purchase with instant delivery
The stock of products in the store is replenished daily (if the product you need is not available, write to our manager t

Service Cards Looper Provider + Consumer JSON

Cornerstone Themeco
[
  {
  "title" : "Air Conditioning",
  "icon" : "/wp-content/uploads/2026/02/snowflake.svg",
  "link" : "/air-conditioning/",
  "image" : "/wp-content/uploads/2026/02/ac.jpg",
  "iconBg" : "radial-gradient(50% 50% at 50% 50%, #1E6EF8 0%, #0144B2 100%)",
  "position" : "top center"
  },
  {
  "title" : "Heating",
  "icon" : "/wp-content/uploads/2026/02/fire.svg",
  "link" : "/heating/",
  "image" : "/wp-content/uploads/2026/02/furnace-repairs-absolute-heating-and-air.jpg",
  "iconBg" : "radial-g

ttttttttttttthththttthtttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt

A highly detailed, vintage-style illustration split into two panels, both featuring ornate, gothic-inspired typography reading "Trilla Than Tha Rest" in the center. The left panel depicts a desert landscape during the day, with a classic lowrider car driving on a road in the foreground, flanked by large saguaro cacti, a sun low on the horizon, a flying eagle, and a city skyline in the distance. The right panel shows a nighttime scene with a full moon, featuring a skull wearing a bandana and sung

Element Parameters Starter

{
  "text" : {
    "label"   : "Text",
    "type"    : "text",
    "initial" : "Click Me"
  },
  "link" : {
    "label"   : "Link",
    "type"    : "text",
    "initial" : "#"
  }
}


{
  "buttonLabel" : {
    "label"       : "Button Label",
    "type"        : "text",
    "initial"     : "Click Me",
    "placeholder" : "Specify a button label"
  }
}

Managing multiple Git accounts on the same machine

https://aadijain71.medium.com/managing-work-and-personal-github-accounts-on-the-same-machine-8c6f1b15ace5

## Step 1: Install Git

Before diving into GitHub configurations, ensure that Git is installed on your MacBook. You can download it from the official website or use a package manager like Homebrew:

brew install git

## Step 2: Generate SSH Keys

To securely connect to GitHub, I’ll use SSH keys. Generate keys for both your work and personal accounts:

cd ~/.ssh  
  
ssh-keygen -t rsa -C "yo

📜 Leçon 1 : Les Bases d'un Addon WoW (Extension Midnight)

# 📜 Leçon 1 : Les Bases d'un Addon WoW (Extension Midnight)

---

## 1. La Structure du Projet

Pour que WoW reconnaisse un addon, il faut un dossier dans `Interface\AddOns\` contenant au moins deux fichiers portant le **même nom** que le dossier.

### Le fichier `.toc` — *La carte d'identité*

```
## Interface: 120001
test.lua
```

- `## Interface: 120001` → Indique la version du jeu *(12.0.1 pour Midnight)*
- `test.lua` → Liste les fichiers de code à charger

### Le fichier `

📜 Leçon 1 : Les Bases d'un Addon WoW (Extension Midnight)

# 📜 Leçon 1 : Les Bases d'un Addon WoW (Extension Midnight)

---

## 1. La Structure du Projet

Pour que WoW reconnaisse un addon, il faut un dossier dans `Interface\AddOns\` contenant au moins deux fichiers portant le **même nom** que le dossier.

### Le fichier `.toc` — *La carte d'identité*

```
## Interface: 120001
test.lua
```

- `## Interface: 120001` → Indique la version du jeu *(12.0.1 pour Midnight)*
- `test.lua` → Liste les fichiers de code à charger

### Le fichier `

BLE test

#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>

#define DEVICE_NAME "ESP32-S3 Test"

BLEServer *pServer = nullptr;
bool deviceConnected = false;

class MyServerCallbacks : public BLEServerCallbacks {
  void onConnect(BLEServer *pServer) {
    deviceConnected = true;
    Serial.println("✅ Телефонът се свърза!");
  }

  void onDisconnect(BLEServer *pServer) {
    deviceConnected = false;
    Serial.println("❌ Телефонът се разкачи!");
    // Рестартира adverti

ScrollDirectionTrigger

スクロール方向の変化時にコールバックを発火させる。
/* -----------------------------------------------
  ES Utils / ScrollDirectionTrigger
----------------------------------------------- */

/** スクロール方向の変化時にコールバックを発火するクラス */
export class ScrollDirectionTrigger {
  /** 開始位置 */
  #offset;

  /** 最小スクロール差分(ガタつき防止) */
  #threshold;

  /** 過去のスクロール量 */
  #pastScrollY = window.scrollY;

  /** 現在のスクロール量 */
  #currentScrollY = 0;

  /** 最後のスクロール方向('up' | 'down' | null) */
  #lastDirection = null;

  /** requestAnimationFrame制御 */
  #ticking = false;

  /

Wireshark filters

# 1. Capture filters
##  This operate prior to capture and filter at the driver level. They use BPF (Berkeley Packet Filter) syntax. They must be set up before capture begins.
```bash
host 8.8.8.8                # only traffic to/from this IP address
port 443                    # only port 443
tcp                         # only TCP
not port 53                 # everything except DNS
host 8.8.8.8 and port 443   # combination
```

657. Robot Return to Origin

There is a robot starting at the position (0, 0), the origin, on a 2D plane. Given a sequence of its moves, judge if this robot ends up at (0, 0) after it completes its moves. You are given a string moves that represents the move sequence of the robot where moves[i] represents its ith move. Valid moves are 'R' (right), 'L' (left), 'U' (up), and 'D' (down). Return true if the robot returns to the origin after it finishes all of its moves, or false otherwise. Note: The way that the robot is "facing" is irrelevant. 'R' will always make the robot move to the right once, 'L' will always make it move left, etc. Also, assume that the magnitude of the robot's movement is the same for each move.
/**
 * @param {string} moves
 * @return {boolean}
 */
var judgeCircle = function(moves) {
    // Track horizontal (x) and vertical (y) displacement from origin (0, 0)
    let x = 0;
    let y = 0;

    // Process each move one by one
    for (const m of moves) {

        // Moving up increases y
        if (m === 'U') {
            y++;

        // Moving down decreases y
        } else if (m === 'D') {
            y--;

        // Moving right increases x
        } else if (m === 'R') {
       

ページネーション

<div class="c-pagination">
	<?php
	echo paginate_links(array(
		'base' => str_replace(999999999, '%#%', esc_url(get_pagenum_link(999999999))),
		// 'total' => $sub_query->max_num_pages, // 最大ページ数
		// 'current' => $paged, // 現在のページ
		'end_size'  => 1,
		'mid_size' => 2, //現在のページの両側にある数字の数
		'prev_text' => '<',
		'next_text' => '>',
	));
	?>
</div>

Crer un inventaire RPG complet dans Godot 4

# 🎒 Créer un inventaire RPG complet dans Godot 4
### De A à Z — Stacks + Équipement + Drag & Drop
> Tu as déjà un personnage qui bouge. On part de là.

---

## 🗺️ Ce qu'on va construire

À la fin de ce guide, tu auras :
- ✅ Un inventaire avec une grille de slots cliquables
- ✅ Des items empilables (stacks) comme dans Minecraft
- ✅ Un système d'équipement (arme, armure, etc.)
- ✅ Du drag & drop pour déplacer les items
- ✅ Un tooltip qui s'affiche au survol
- ✅ Une touche pour ouvrir