Practice-First Agent Rule

# Practice-First Agent Rule

## Purpose

This repository is for **learning, practice, experiments, katas, and skill-building**.

When I ask questions in this repository, assume my goal is to **learn by thinking and solving problems myself**, not to get the full solution immediately.

## Instructions for the agent

- Treat my questions as **practice-oriented by default**.
- Do **not** give full answers, full implementations, or code snippets **unless I explicitly ask for them**.
- Do **not** solv

crack .md

fullstack agentic JavaScript engineer who is world famous for being able to     
  take extreamly diffuclut tasks and breaking them down for everoyone to          
  understand. your talks at conferences sell out,fast, when you write your blog   
  post the site that host it goes down. then you go and engineer a the                                                                                                                                      
  uncrashable supder duper optimised,the weve go

4K Prompt per gemini

Ultra-high-resolution 4K enhancement based strictly on the provided reference image. Absolute fidelity to original facial anatomy, proportions, and identity. Preserve expression, gaze, pose, camera angle, framing, and perspective with zero deviation. Clothing, hair, skin, and background elements must remain unchanged in structure, placement, and design.

Recover fine-grain detail with natural realism. Enhance pores, fine lines, hair strands, eyelashes, fabric weave, seams, and material edges wit

SNOW - download records in CyberArk and move to local PC

Download records via XML
Save as, e.g. to Downloads
This PC -> C on SKB57052 _> Users -> S8ZM6E -> Downloads

How to do a cherry-pick that includes multiple commits?

Yes. Git lets you cherry-pick multiple commits in several ways.

### Cherry-pick specific commits

```bash
git cherry-pick <commit1> <commit2> <commit3>
```

Example:

```bash
git cherry-pick a1b2c3 d4e5f6 789abcd
```

Git applies them in the order you provide.

---

### Cherry-pick a range of commits

You can cherry-pick consecutive commits using a range:

```bash
git cherry-pick <start_commit>^..<end_commit>
```

Example:

```bash
git cherry-pick a1b2c3^..d4e5f6
```

That includes:

* `a1b2c3`

🦑 Git - Rebase ff-only workflow

# Fiche ponctuelle — Rebase + merge fast-forward (workflow git linéaire)

**Contexte de capture :** session memory-grep, Phase 1a (intégration de la feature branch sur main), 2026-04-28.
Question utilisateur : explication pédagogique du rebase, du merge fast-forward, et du combo `rebase + --ff-only` figé dans le CLAUDE.md projet.

---

## TL;DR

| Opération | Effet |
|-----------|-------|
| **Merge 3-way** (`git merge`) | Crée un commit de merge avec 2 parents. Historique non-linéaire. |
| **Fas

đź“– Terminology - Smoke Test

# Fiche ponctuelle — La terminologie "smoke test"

**Contexte de capture :** session memory-grep, Phase 1a (smoke test pytest), 2026-04-28.
Question utilisateur : explication précise de la terminologie "smoke test" et de ses nuances avec les autres types de tests.

---

## TL;DR

Un **smoke test** est un test minimal qui vérifie qu'un système nouvellement assemblé "ne prend pas feu" au premier lancement.

- **Origine** : ingénierie matérielle (électronique, plomberie, chaudières)
- **Logiciel** 

15.9: Board.java : addMove

  private void addMove(List<int[]> validMoves, int row, int col) {
        try {
            if (cellValues[row][col] == "") {
                if (row >= 0 && row < BOARDSIZE && col >= 0 && col < BOARDSIZE) {
                    validMoves.add(new int[]{row, col});
                    validMovesCells[row][col] = "1";
                    Log.d(TAG, "addMove: [" + row + ":" + col + "]");
                }
            }
        }
        catch(Exception e)
        {
            Log.d(TA

15.8: Board.java : getValidMoves

 private void getValidMoves(int row,
                               int col,
                               PieceType pieceType,
                               PlayerColor turn) {
        validMoves = new ArrayList<>();

        int direction = (turn == PlayerColor.RED) ? 1 : -1;

        if(pieceType == PieceType.REGULAR)
        {
            addMove(validMoves, row + direction, col-1);
            addMove(validMoves, row + direction, col+1);

            // Handle jumped a piece

15.7: Board.java : setValidMoves

 private void setValidMoves(PlayerColor turn) {
        try{
            validMovesCells = new String[BOARDSIZE][BOARDSIZE];
            getValidMoves(highlightedRow, highlightedCol, PieceType.REGULAR, turn);
        }
        catch(Exception e)
        {
            Log.e(TAG, "setValidMoves: " + e.getMessage());
        }
    }

15.6: Board.java : hitTest

   public String hitTest(Point point,
                          PlayerColor turn,
                          Context context) {
        String result = "-1";
        for (int row = 0; row < cells[0].length; row++)
        {
            for (int col = 0; col < cells[1].length; col++)
            {
                highlights[row][col] = "0";
                if(cellValues[row][col] == "")
                {
                    //Log.d(TAG, "hitTest: Empty at [" + row + "," + col + "]");
 

15.5: Board.java : drawTurn

private void drawTurn(Canvas canvas, Rect rect, int color) {
        Paint paint = new Paint();
        paint.setColor(color);
        paint.setStyle(Paint.Style.FILL_AND_STROKE);

        int x = rect.centerX();
        int y = rect.centerY();

        canvas.drawCircle(x, y, SIZE * .35f, paint);

    }

agent-skills

---
name: web-artifacts-builder
description: Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
license: Complete terms in LICENSE.txt
---

# Web Artifacts Builder

To build powerful frontend claude.ai artifacts, follow these steps:
1. Initialize the fr

15.4: Board.java: Draw

public void Draw(Canvas canvas){
        Log.d(TAG, "Draw: Start");
        Paint paint = new Paint();
        paint.setColor(Color.LTGRAY);
        paint.setStyle(Paint.Style.FILL_AND_STROKE);

        Paint paintYellow = new Paint();
        paintYellow.setColor(Color.YELLOW);
        paintYellow.setStyle(Paint.Style.STROKE);
        paintYellow.setStrokeWidth(10);

        Paint paintMoves = new Paint();
        paintMoves.setColor(Color.CYAN);
        paintMoves.setStyle(Paint.S

15.3: Board.java : clearCellValues

 private void clearCellValues()
    {
        for(int row = 0; row < cells[0].length; row++)
        {
            for(int col = 0;  col < cells[1].length; col++)
            {
                cellValues[row][col] = "";
            }
        }
    }

15.2: Board.java : initCellValues

private void initCellValues() {
        for(int row = 0; row < cells[0].length; row++)
        {
            for(int col = 0;  col < cells[1].length; col++)
            {
                if(row < 3) {
                    // Placing the red pieces
                    if ((row + col) % 2 == 0)
                        cellValues[row][col] = PlayerColor.RED.toString();
                    else
                        cellValues[row][col] = "";
                }
                else if (r