maciej-w
3/30/2014 - 6:33 PM

heartShape.js

else if (bubbleShape == "heart") {
  ctx.beginPath();
  ctx.moveTo(this.curPos.x + dx + 0.8655 * this.radius, this.curPos.y + dy + 0.462 * this.radius);
  ctx.bezierCurveTo(this.curPos.x + dx + 0.8655 * this.radius, this.curPos.y + dy + 0.4275 * this.radius, this.curPos.x + dx + 0.807 * this.radius, this.curPos.y + dy + 0.288 * this.radius, this.curPos.x + dx + 0.5775 * this.radius, this.curPos.y + dy + 0.288 * this.radius);
  ctx.bezierCurveTo(this.curPos.x + dx + 0.231 * this.radius, this.curPos.y + dy + 0.288 * this.radius, this.curPos.x + dx + 0.231 * this.radius, this.curPos.y + dy + 0.721 * this.radius, this.curPos.x + dx + 0.231 * this.radius, this.curPos.y + dy + 0.721 * this.radius);
  ctx.bezierCurveTo(this.curPos.x + dx + 0.231 * this.radius, this.curPos.y + dy + 0.923 * this.radius, this.curPos.x + dx + 0.462 * this.radius, this.curPos.y + dy + 1.177 * this.radius, this.curPos.x + dx + 0.8655 * this.radius, this.curPos.y + dy + 1.385 * this.radius);
  ctx.bezierCurveTo(this.curPos.x + dx + 1.269 * this.radius, this.curPos.y + dy + 1.177 * this.radius, this.curPos.x + dx + 1.5 * this.radius, this.curPos.y + dy + 0.923 * this.radius, this.curPos.x + dx + 1.5 * this.radius, this.curPos.y + dy + 0.721 * this.radius);
  ctx.bezierCurveTo(this.curPos.x + dx + 1.5 * this.radius, this.curPos.y + dy + 0.721 * this.radius, this.curPos.x + dx + 1.5 * this.radius, this.curPos.y + dy + 0.288 * this.radius, this.curPos.x + dx + 1.154 * this.radius, this.curPos.y + dy + 0.288 * this.radius);
  ctx.bezierCurveTo(this.curPos.x + dx + 0.9808 * this.radius, this.curPos.y + dy + 0.288 * this.radius, this.curPos.x + dx + 0.8655 * this.radius, this.curPos.y + dy + 0.4275 * this.radius, this.curPos.x + dx + 0.8655 * this.radius, this.curPos.y + dy + 0.462 * this.radius);
  ctx.fill();
}