滚球游戏
using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour {
public GameObject player;
//public 会被公开编辑,填充player
private Vector3 offset;
void Start ()
{
offset = transform.position - player.transform.position;
}
//https://unity3d.com/cn/learn/tutorials/projects/roll-ball-tutorial/moving-camera?playlist=17141
void LateUpdate ()
{
transform.position = player.transform.position + offset;
}
}