antoinefortin
7/19/2019 - 5:00 AM

ProceduralMesh.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ProceduralMeshComponent.h"
#include "BasicProceduralMesh.generated.h"

UCLASS()
class MYPROCEDURALGEOMETRY_API ABasicProceduralMesh : public AActor
{
	GENERATED_BODY()
	

private:
	UPROPERTY(VisibleAnywhere)
		UProceduralMeshComponent * myProceduralMesh;

public:	
	// Sets default values for this actor's properties
	ABasicProceduralMesh();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;

};