// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ProceduralMeshComponent.h"
#include "BasicProceduralMesh.generated.h"
UCLASS()
class MYPROCEDURALGEOMETRY_API ABasicProceduralMesh : public AActor
{
GENERATED_BODY()
private:
UPROPERTY(VisibleAnywhere)
UProceduralMeshComponent * myProceduralMesh;
public:
// Sets default values for this actor's properties
ABasicProceduralMesh();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};