# for http://blender.stackexchange.com/questions/61699/how-to-draw-geometry-in-3d-view-window-with-bgl
import bpy
import bgl
import blf
def draw_line_3d(color, start, end, width=1):
bgl.glLineWidth(width)
bgl.glColor4f(*color)
bgl.glBegin(bgl.GL_LINES)
bgl.glVertex3f(*start)
bgl.glVertex3f(*end)
def draw_typo_2d(color, text):
font_id = 0 # XXX, need to find out how best to get this.
# draw some text
bgl.glColor4f(*color)
blf.position(font_id, 20, 70, 0)
blf.size(font_id, 20, 72)
blf.draw(font_id, text)
def draw_callback_3d(self, context):
bgl.glEnable(bgl.GL_BLEND)
# object locations
cube_loc = bpy.data.objects['Cube'].location
lamp_loc = bpy.data.objects['Lamp'].location
camera_loc = bpy.data.objects['Camera'].location
# green line
draw_line_3d((0.0, 1.0, 0.0, 0.7), camera_loc, cube_loc)
# red line
draw_line_3d((1.0, 0.0, 0.0, 0.7), cube_loc, lamp_loc)
# blue line
draw_line_3d((0.0, 0.0, 1.0, 0.7), lamp_loc, camera_loc, 2)
bgl.glEnd()
# restore opengl defaults
bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_BLEND)
bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
def draw_callback_2d(self, context):
bgl.glEnable(bgl.GL_BLEND)
# draw text
draw_typo_2d((1.0, 1.0, 1.0, 1), "Hello Word ")
bgl.glEnd()
# restore opengl defaults
bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
class ModalDrawOperator(bpy.types.Operator):
bl_idname = "view3d.modal_operator"
bl_label = "Simple Modal View3D Operator"
def modal(self, context, event):
context.area.tag_redraw()
if event.type in {'RIGHTMOUSE', 'ESC'}:
bpy.types.SpaceView3D.draw_handler_remove(self._handle_3d, 'WINDOW')
bpy.types.SpaceView3D.draw_handler_remove(self._handle_2d, 'WINDOW')
return {'CANCELLED'}
return {'PASS_THROUGH'}
#return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.area.type == 'VIEW_3D':
# the arguments we pass the the callback
args = (self, context)
# Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self._handle_3d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_3d, args, 'WINDOW', 'POST_VIEW')
self._handle_2d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_2d, args, 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "View3D not found, cannot run operator")
return {'CANCELLED'}
def register():
bpy.utils.register_class(ModalDrawOperator)
def unregister():
bpy.utils.unregister_class(ModalDrawOperator)
if __name__ == "__main__":
register()