[1] = {id = 1, name = "1-1", limit = {heroCount = 1,}, cost = { energyCount = 3, },
room = {
[1] = {
enemy = {
[1] = {type = "minion", index = 1},
[2] = {type = "minion", index = 2},
[3] = {type = "minion", index = 3},
[4] = {type = "minion", index = 6},
[5] = {type = "minion", index = 7},
[6] = {type = "minion", index = 8},
},
background = 16,
cloud = {location = "bottom", room = 2},
--airLine = true,
moveState = "fly",
},
[2] = {
gate = {
[1] = {room = 3, x = 0.9,y = 0.5,type = "normal", },
},
enemy = {
[1] = {type = "minion", index = 4},
[2] = {type = "minion", index = 5},
},
background = 3,
},
[3] = {
enemy = {
[1] = {type = "boss", index = 1},
},
background = 16,
moveState = "fly",
},
},
boss = {4073},
minion = {
[1] = {21306, 21307, 21308, 21309},
[2] = {21312, 21308, 21311, 21310},
[3] = {21312, 21306, 21307, 21311, 21310},
[4] = {20586,20587,20588},
[5] = {20589,20590},
[6] = {21306, 21311, 21309},
[7] = {21307, 21310, 21308},
[8] = {21312, 21306, 21307, 21309, 21308, 21311, 21310},
},
starLevels = { 1, 66, 46 }, unlock = { sectionId = 1, levelId = 2, starLevel = 1, type = "normal" }, sweepRule = {starLevel = 1}, },