aoxu
10/31/2015 - 9:57 AM

stage.lua

[1] = {id = 1, name = "1-1", limit = {heroCount = 1,}, cost = { energyCount = 3, },
    room = {
        [1] = {
            enemy = {
                [1] = {type = "minion", index = 1},
                [2] = {type = "minion", index = 2},
                [3] = {type = "minion", index = 3},
                [4] = {type = "minion", index = 6},
                [5] = {type = "minion", index = 7},
                [6] = {type = "minion", index = 8},
            },
            background = 16,
            cloud = {location = "bottom", room = 2},
            --airLine = true,
            moveState = "fly",
        },
        [2] = {
            gate = {
                [1] = {room = 3, x = 0.9,y = 0.5,type = "normal", },
            },
            enemy = {
                [1] = {type = "minion", index = 4},
                [2] = {type = "minion", index = 5},
            },
            background = 3,
        },
        [3] = {
            enemy = {
                [1] = {type = "boss", index = 1},
            },
            background = 16,
            moveState = "fly",
        },
    },
    boss = {4073},
    minion = {
        [1] = {21306, 21307, 21308, 21309},
        [2] = {21312, 21308, 21311, 21310},
        [3] = {21312, 21306, 21307, 21311, 21310},
        [4] = {20586,20587,20588},
        [5] = {20589,20590},
        [6] = {21306, 21311, 21309},
        [7] = {21307, 21310, 21308},
        [8] = {21312, 21306, 21307, 21309, 21308, 21311, 21310},
    },
    starLevels = { 1, 66, 46 }, unlock = { sectionId = 1, levelId = 2, starLevel = 1, type = "normal" }, sweepRule = {starLevel = 1}, },