import UIKit
class ViewController: UIViewController {
let ballArray = ["ball1", "ball2", "ball3", "ball4", "ball5"]
var randomBallNumber = 0
@IBOutlet weak var imageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
newBallImage()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// shake code start
override func motionEnded(_ motion: UIEventSubtype, with event: UIEvent?) {
newBallImage()
}
// shake code end
@IBAction func askButtonPressed(_ sender: UIButton) {
newBallImage()
}
func newBallImage(){
randomBallNumber = Int(arc4random_uniform(5))
imageView.image = UIImage(named: ballArray[randomBallNumber])
}
}