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using UnityEngine;
using System.Collections;
public class AnimatedUVs : MonoBehaviour {
public int materialIndex = 0;
public Vector2 uvAnimationRate = new Vector2( 1.0f, 0.0f );
public string textureName = "_MainTex";
Vector2 uvOffset = Vector2.zero;
void LateUpdate() { uvOffset += ( uvAnimationRate * Time.deltaTime );
if( renderer.enabled )
{ renderer.materials[ materialIndex ].SetTextureOffset( textureName, uvOffset ); } }}