package me.kodysimpson.inventoryguiplugin;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
public class MenuHandler implements Listener {
@EventHandler
public void onMenuClick(InventoryClickEvent e){
Player p = (Player) e.getWhoClicked();
if (e.getView().getTitle().equalsIgnoreCase("How should I kill him?")){
e.setCancelled(true);
if (e.getCurrentItem() == null){
return;
}else if (e.getCurrentItem().getType().equals(Material.CHIPPED_ANVIL)){
p.sendMessage("You want to slice someone! Nice!");
p.closeInventory();
}else if (e.getCurrentItem().getType().equals(Material.CYAN_CARPET)){
p.sendMessage("You want to explode him! OKay!");
p.closeInventory();
}
}
}
}