using UnityEngine;
public class Convert : MonoBehaviour
{
void Start ()
{
Hoge t = new Hoge (5);
// Hoge型をint型に変換
int a = t;
Debug.Log (a);
// int型からHogeを生成
Hoge t2 = 10;
Debug.Log (t2);
}
}
public struct Hoge
{
int m_num;
public Hoge (int num)
{
this.m_num = num;
}
// Hoge -> int
public static implicit operator int (Hoge value)
{
return value.m_num;
}
// int -> Hoge
public static implicit operator Hoge (int value)
{
return new Hoge (value);
}
}