screen capture
func captureScreenAndSave() {
func captureScreen()->UIImage {
let sc = UIScreen.mainScreen()
UIGraphicsBeginImageContextWithOptions(sc.bounds.size, true, sc.scale)
let contextRef = UIGraphicsGetCurrentContext()!
for window:UIWindow in UIApplication.sharedApplication().windows {
window.layer.renderInContext(contextRef)
}
let captured = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return captured
}
let image = captureScreen()
UIImageWriteToSavedPhotosAlbum(image, self, #selector(ViewController.image(_:didFinishSavingWithError:contextInfo:)) , nil)
}
// UIImageWriteToSavedPhotosAlbum() completion handler
func image(image: UIImage, didFinishSavingWithError error: NSError!, contextInfo: UnsafeMutablePointer<Void>) {
if error != nil {
print(error.code)
}
}