rv7284
9/18/2017 - 5:51 AM

UIColor

UIColor

convenience init(r: Int, g: Int, b: Int, alpha: CGFloat = 1.0) {
    func intToColorFloat(int: Int) -> CGFloat {
        let divisor: CGFloat = 255
        return CGFloat(int) / divisor
    }
    self.init(red: intToColorFloat(int: r), green: intToColorFloat(int: g), blue: intToColorFloat(int: b), alpha: alpha)
}

convenience init(hexString: String, alpha: CGFloat = 1.0) {
        let hexString: String = hexString.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines)
        let scanner = Scanner(string: hexString)
        if (hexString.hasPrefix("#")) {
            scanner.scanLocation = 1
        }
        var color: UInt32 = 0
        scanner.scanHexInt32(&color)
        let mask = 0x000000FF
        let r = Int(color >> 16) & mask
        let g = Int(color >> 8) & mask
        let b = Int(color) & mask
        let red   = CGFloat(r) / 255.0
        let green = CGFloat(g) / 255.0
        let blue  = CGFloat(b) / 255.0
        self.init(red:red, green:green, blue:blue, alpha:alpha)
    }
    func toHexString() -> String {
        var r:CGFloat = 0
        var g:CGFloat = 0
        var b:CGFloat = 0
        var a:CGFloat = 0
        getRed(&r, green: &g, blue: &b, alpha: &a)
        let rgb:Int = (Int)(r*255)<<16 | (Int)(g*255)<<8 | (Int)(b*255)<<0
        return String(format:"#%06x", rgb)
    }