derlin of Unity
2/15/2018 - 9:54 AM

Destroy on anim state

Just add this component to a game object with an animator. The object will self destroy when it reaches an animation state with name animName (default to "Destroy").

using UnityEngine;

[RequireComponent(typeof(Animator))]
public class DestroyOnAnimState : MonoBehaviour {

	public string animName = "Destroy";
	private Animator anim;

	void Start () {
		anim = GetComponent<Animator>();
	}
	
	void Update () {
		if(anim.GetCurrentAnimatorStateInfo(0).IsName(animName)){
			Destroy(gameObject);
		}
	}
}