Elyg
11/3/2017 - 3:41 PM

Sin noise

Run Over: POINTS Create a sin noise pattern

float frequency = 0.1;
float sin = fit11(sin(@Frame*frequency),0,1);
vector offset = set(0, @Frame*frequency*0.1, 0);
vector p =  set(sin, sin, 0);
float noise = snoise(p+offset);
noise = fit11(noise, 0, 1);
@P *=noise;