tapsboy
9/20/2011 - 9:39 PM

Sudoku Solver in 140bytes

Sudoku Solver in 140bytes

<!doctype html>
<html><head>
<style>
body {
    font: normal 1.1em/1.5 sans-serif;
}
</style>
<title>Sudoku Solver in 140bytes</title></head><body>
    <h1>Sudoku Solver in 140bytes</h1>
    <p>Input value: <code id="inp"></code></p>
<p>Expected value: <code>4,2,8,1,5,9,6,7,3,1,9,6,3,7,4,8,2,5,3,7,5,8,6,2,9,4,1,9,8,1,4,2,3,5,6,7,5,6,4,7,1,8,3,9,2,7,3,2,5,9,6,1,8,4,2,4,3,6,8,1,7,5,9,6,1,7,9,4,5,2,3,8,8,5,9,2,3,7,4,1,6</code></p>
<p>Actual value: <code id="ret"></code></p>

<script>

var testGrid = [0,0,0,1,5,0,0,7,0,1,0,6,0,0,0,8,2,0,3,0,0,8,6,0,0,4,0,9,0,0,4,0,0,5,6,7,0,0,4,7,0,8,3,0,0,7,3,2,0,0,6,0,0,4,0,4,0,0,8,1,0,0,9,0,1,7,0,0,0,2,0,8,0,5,0,0,3,7,0,0,0];

var myFunction = function R(a,i,j,m,g){for(i=80;a[i];i--||A);for(m=10;g=a[i]=--m;g&&R(a))for(j in a)g*=j==i||a[j]^m||i%9^j%9&&i/9^j/9&&i/27^j/27|i%9/3^j%9/3};

var solutionFound = false;
document.getElementById('inp').textContent = testGrid;
try
{
    myFunction( testGrid );
}
catch(e)
{
    solutionFound = true;
}
document.getElementById('ret').textContent = testGrid;

</script>
</body>
</html>
{
  "name": "sudokuSolver",

  "description": "Brute force sudoku solver.",

  "keywords": [
    "sudoku",
    "solver",
    "recursive",
    "brute force"
  ]
}
function R(a,i,j,m,g){for(i=80;a[i];i--||A);for(m=10;g=a[i]=--m;g&&R(a))for(j in a)g*=j==i||a[j]^m||i%9^j%9&&i/9^j/9&&i/27^j/27|i%9/3^j%9/3}
// /!\ WARNING this function assumes that there is no variable 'A' in the global scope
function R
(
    a,  // the array representing the sudoku grid

        // placeholder arguments
    i,  // index of the last empty cell
    j,  // index to check the candidates for the cell 'i'
    m,  // candidate number for the the cell 'i'
    g   // flag whether 'm' is a already used in the same row|col|node as 'i'
){
    // phase 1: look for an empty cell
    for
    (   
       i=80;   
       a[i];        // keep going if the cell isn't empty
       i--||A       // decrease the index and throw a ReferenceError exception if we went through the whole grid
    );
    // phase 2: check all candidate numbers for the cell 'i'
    for
    (
      m=10;
      g=a[i]=--m;   // put the candidate in the cell 'i' already and set 'g' to something truthy
                    // at the end of phase 2, the cell 'i' is reset to 0 for "higher" branches of the recursion
        g&&R(a)     // recurse if 'm' isn't already used in the same row|col|node as 'i'
   )
      // phase 3: check if the candidate number is used already
      for(j in a)           // loop through the whole grid again
           g*=              // 
               j==i         // keep 'g' as is if we are on the cell 'i'
               ||           // otherwise, turn 'g' falsy if
               a[j]^m       // the cell 'j' is set to 'm'
               ||           // and 'i' and 'j' are in the same row|col|node
               i%9^j%9&&i/9^j/9&&i/27^j/27|i%9/3^j%9/3
}

Sudoku Solver in 140 bytes

Solve a Sudoku grid only using magic, recursion, and 140bytes of brute force.

This entry was inspired and built on top of the itsy bitsy shoulders of the smallest sudoku solvers in Perl (120b), Ruby (122b), Python (178b), ...

Credits go this way:

166b @p01 .......... initial implementation
147b @p01 .......... initial golf
146b @qfox ......... loop optimization
145b @qfox ......... output with closured callback
140b @p01 .......... output with hijacked Array.prototype.toString()
141b @maksverver ... fixed the glitchy j^i==j test
140b @fgnass ....... ReferenceError exit trick + cross browser fix

Thanks to everyone who helped golf and fix this puppy.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2011 Mathieu 'p01' Henri - http://www.p01.org/releases/

 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

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