using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMovement : MonoBehaviour
{
public Transform vrCamera;
public float speed = 3.0f;
public bool moveForward;
private CharacterController cc;
void Start()
{
cc = GetComponent<CharacterController>();
}
void Update(){
if (Input.GetButton("Fire1"))
{
moveForward = true;
}
else {
moveForward = false;
}
if(moveForward){
Vector3 forward = vrCamera.TransformDirection(Vector3.forward);
cc.SimpleMove(forward * speed);
}
}
}