using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MoonSharp.Interpreter;
// LuaからC#を実行する
public class MoonSharpLuaToCSharpMethod : MonoBehaviour
{
// SampleLua.txtをアタッチする
public TextAsset luaTxt;
Script sc;
void Start ()
{
// Setup Lua
sc = new Script ();
var d = UserData.RegisterType<SampleLuaCS> ();
var dv = UserData.Create (this);
sc.Globals.Set ("o", dv);
}
void ExecuteScript ()
{
sc.DoString (luaTxt.text);
}
// External
public void A ()
{
Debug.Log ("A");
}
void Update ()
{
if (Input.GetMouseButtonDown (0) || Input.GetMouseButton (0)) {
ExecuteScript ();
}
}
}