recked
8/19/2015 - 6:55 PM

TTK Reveal - Week 1

TTK Reveal - Week 1

  • dont dismantle because they are going to use your gear to determine where you need to be lvl wise
  • light amount replaces grimoire spot on emblem
  • level 40 required items (purple)
  • quests separate from bounty slots
  • pulling up ghosts, shows active bounties
  • quests have garaunteed rewards
  • "Spark of Light" consumable - immediately makes a character who is not already 25 a level 25. considered the starting line for the taken king
  • class items have perks
  • ghost shells have perks too, for more stength, intellect, etc and defense
  • costs only 250 glimmer for the rare shells
  • new terminal over by Eva with emblems. shows all ones collected, and ones that havent been collected. ones you don't have, give you info on how to get them
  • The Entertainer emblem looks awesome! Requires completing Bladedancer class
  • you accept allegiance with factions, no more wearing their class items. earn rep with factions IN ADDITION to crucible / vanguard rep, as opposed to INSTEAD OF. costs 2500 glimmer to accept allegiance. you can change allegiance only once per reset
  • new perks for armor that are not ammo based. "Increased recovery for 5 seconds after taking solar splash damage" for example. "Increased armor when using a solar based subclass"
  • trade motes, marks etc for faction rep
  • faction specific quests
  • "faction packages much improved" guaranteed legendary, higher chance to get shaders, less duplicates
  • nf level reward from final crucible bounty
  • crucible handler sells legendary ghost shells
  • legendary marks are account wide like glimmer. no limit on how much per week, 200 max
  • existing marks will turn into commendations. burn for rep
  • dismantle yr 2 weapons and armor for legendary marks
  • exotic armor blueprints: reobtain exotics for a shard and 2500 glimmer!
  • improving year one exotics: 125 legendary marks to upgrade yr 1 to yr 2
  • evolved exotic weapons son!
  • cryptarch sells LEGENDARY ENGRAMS for legendary marks
  • gunsmith has test weapons, rank. kill things with his guns to earn rep
  • gets you the option to get foundry orders when you rank up - which gets you a way to buy guns on armsday (wednesday)
  • option to "infuse" weapons - Take a more powerful weapon to boost the attack value of this weapon. This appears to only be for year 2 weapons
  • 72 spots each for weapons, armor, and general!!!!!!!!!!!!!!!