Manage NumLock
[StructLayout(LayoutKind.Sequential)]
public struct INPUT
{
internal int type;
internal short wVk;
internal short wScan;
internal int dwFlags;
internal int time;
internal IntPtr dwExtraInfo;
int dummy1;
int dummy2;
internal int type1;
internal short wVk1;
internal short wScan1;
internal int dwFlags1;
internal int time1;
internal IntPtr dwExtraInfo1;
int dummy3;
int dummy4;
}
[DllImport("user32.dll")]
static extern int SendInput(uint nInputs, IntPtr pInputs, int cbSize);
private void CheckLoop()
{
while (true)
{
try
{
if (!NumlockActive())
{
const int mouseInpSize = 28;
INPUT input = new INPUT();
input.type = 0x01;
input.wVk = 0x90;
input.wScan = 0;
input.dwFlags = 0;
input.time = 0;
input.dwExtraInfo = IntPtr.Zero;
input.type1 = 0x01;
input.wVk1 = 0x90;
input.wScan1 = 0;
input.dwFlags1 = 2;
input.time1 = 0;
input.dwExtraInfo1 = IntPtr.Zero;
IntPtr pI = Marshal.AllocHGlobal(mouseInpSize * 2);
Marshal.StructureToPtr(input, pI, false);
int result = SendInput(2, pI, mouseInpSize);
if (result == 0 || Marshal.GetLastWin32Error() != 0)
{
//Console.WriteLine(Marshal.GetLastWin32Error());
}
Marshal.FreeHGlobal(pI);
}
}
catch { }
Thread.Sleep(500);
}
}
private bool NumlockActive()
{
return Control.IsKeyLocked(Keys.NumLock);
}