ES6: Class
class Greeter {
greeting: string,
constructor(message: string) {
this.greeting = message;
}
greet() {
return 'Hello, ' + this.greeting;
}
}
var greeter = new Greeter('world');
// Inheritance
class Animal {
name: string,
constructor(theName: string) { this.name = theName; }
move(meters: number = 0) {
alert(this.name + ' moved ' + meters + 'm.');
}
}
class Snake extends Animal {
constructor(name: string) { super(name); }
move(meters = 5) {
alert('Slithering...');
super.move(meters);
}
}
class Horse extends Animal {
constructor(name: string) { super(name) }
move(meters = 45) {
alert('Galloping...');
super.move(meters);
}
}
var sam = new Snake('Sammy the Python');
var tom: Animal = new Horse('Tommy the Palomino');
sam.move();
tom.move(34);
// Private/Public modifiers (Public default)
class Animal {
private name:string;
constructor(theName:string) { this.name = theName; }
move(meters:number) {
alert(this.name + ' moved ' + meters + 'm.');
}
}
// getters and setters
var passcode = 'passcode';
class Employee {
private _fullName:string;
get fullName():string {
return this._fullName;
}
set fullName(newName:string) {
if (passcode && passcode == 'secret passcode') {
this._fullName = newName;
}
else {
alert('Error: Unauthorized update of employee!');
}
}
}
var employee = new Employee();
employee.fullName = 'Bob Smith';
if (employee.fullName) {
alert(employee.fullName);
}
// Static properties
class Grid {
static origin = {x: 0, y: 0};
calculateDistanceFromOrigin(point: {x: number; y: number;}) {
var xDist = (point.x - Grid.origin.x);
var yDist = (point.y - Grid.origin.y);
return Math.sqrt(xDist * xDist + yDist * yDist) /this.scale;
}
constructor(public scale: number) { }
}
var grid1 = new Grid(1.0); // 1x scale
var grid2 = new Grid(5.0); // 5x scale
alert(grid1.calculateDistanceFromOrigin({x: 10, y: 10}));
alert(grid2.calculateDistanceFromOrigin({x: 10, y: 10}));
//------------------------------
class Greeter {
static standardGreeting = "Hello, there";
greeting: string;
greet() {
if (this.greeting) {
return "Hello, " + this.greeting;
}
else {
return Greeter.standardGreeting;
}
}
}
var greeter1: Greeter;
greeter1 = new Greeter();
alert(greeter1.greet());
var greeterMaker: typeof Greeter = Greeter;
greeterMaker.standardGreeting = "Hey there!";
var greeter2:Greeter = new greeterMaker();
alert(greeter2.greet());
//-----------------------
// Using a class as an interface
class Point {
x: number;
y: number;
}
interface Point3d extends Point {
z: number;
}
var point3d: Point3d = { x: 1, y: 2, z: 3 };