jamesjlinden
9/18/2014 - 11:12 AM

hotline_miami_mouse-look_unity

hotline_miami_mouse-look_unity

 Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 Quaternion rot = Quaternion.LookRotation(transform.position - mousePosition, Vector3.forward);
 rot.x = 0.0f;
 rot.y = 0.0f;

 transform.rotation = Quaternion.Slerp(transform.rotation, rot, 1.0f);