hotline_miami_mouse-look_unity
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Quaternion rot = Quaternion.LookRotation(transform.position - mousePosition, Vector3.forward);
rot.x = 0.0f;
rot.y = 0.0f;
transform.rotation = Quaternion.Slerp(transform.rotation, rot, 1.0f);