const DIFFICULTY_LEVELS_CHANGED = 'PLAYERS::DIFFICULTY_LEVELS_CHANGED'
const updateDifficultyLevels = ({
exists,
same,
}) => ({
exists,
same,
type: DIFFICULTY_LEVELS_CHANGED,
unlockChoice: window.UnlockPlayerToggle
})
// ...
updateDifficultyLevels({
exists: True,
same: PlayersOnline,
})