using MessagePack;
public class SerializeSample {
void Test () {
var playerData = new PlayerData ();
// PlayerData -> Message Pack(シリアライズ)
byte[] msgPack = MessagePackSerializer.Serialize (playerData);
// Message Pack -> PlayerData(デシリアライズ)
playerData = MessagePackSerializer.Deserialize<PlayerData> (msgPack);
}
}