YuminekoGame
1/25/2020 - 5:55 PM

MessagePack Serialize

using MessagePack;

public class SerializeSample {
    void Test () {
        var playerData = new PlayerData ();

        //  PlayerData -> Message Pack(シリアライズ)
        byte[] msgPack = MessagePackSerializer.Serialize (playerData);

        //  Message Pack -> PlayerData(デシリアライズ)
        playerData = MessagePackSerializer.Deserialize<PlayerData> (msgPack);
    }
}