LOADING
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// queue scripts and fire a callback when loading is finished
head.load("file1.js", "file2.js", function() {
// do something
});
// same as above, but pass files in as an Array
head.load(["file1.js", "file2.js"], function() {
// do something
});
// you can also give scripts a name (label)
head.load({ label1: "file1.js" }, { label2: "file2.js" }, function() {
// do something
});
// same as above, but pass files in as an Array
head.load([{ label1: "file1.js" }, { label2: "file2.js" }], function() {
// do something
});
// Labels are usually used in conjuntion with: head.ready()
head.ready("label1", function() {
// do something
});
// Actually if no label is supplied, internally the filename is used for the label
head.ready("file1.js", function() {
// do something
});
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READY STATES
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head.ready() takes the following arguments
// Attention: subtility here
head.ready(function() {
// push a function to the end of the page for later execution
// runs once all files have finished loading
// WARNING: if no files are cued for loading this will NOT trigger !
});
head.ready(document, function() {
// push a function to the end of the page for later execution
// runs as soon as the document is ready
});
head.ready("file1.js", function() {
// execute this function, only when file1.js has finished loading
// used in conjunction with head.load("file1.js");
});
head.ready(["file1.js", "file2.js"], function() {
// execute this function, only when file1.js AND file2.js has finished loading
// used in conjunction with head.load("file1.js", "file2.js");
});
head.ready("label1", function() {
// execute this function, only when label1 has finished loading
// used in conjunction with head.load({ label1: "file1.js" });
});
head.ready(["label1", "label2"], function() {
// execute this function, only when label1 AND label2 has finished loading
// used in conjunction with head.load([{ label1: "file1.js" }, { label2: "file2.js" }]);
});
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READ BROWSER:
head.browser.name (string)
head.browser.version (float)
head.browser.ie (bool)
head.browser.ff (bool)
head.browser.chrome (bool)
head.browser.ios (bool)
head.browser.android (bool)
head.browser.webkit (bool)
head.browser.opera (bool)
if (head.browser.ie && head.browser.version < 9) {
/* code specific to IE but only if IE < 9 */
}
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CONFIG OPTIONAL:
<html>
<head>
<script src="head.min.js" data-headjs-load="init.js"></script>
</head>
<body>
<!-- my content-->
<script>
head.ready(function () {
// some callback stuff
});
</script>
</body>
</html>
conf = {
screens : [240, 320, 480, 640, 768, 800, 1024, 1280, 1440, 1680, 1920],
screensCss: { "gt": true, "gte": false, "lt": true, "lte": false, "eq": false },
browsers : [
{ ie: { min: 6, max: 11 } }
//,{ chrome : { min: 8, max: 31 } }
//,{ ff : { min: 3, max: 26 } }
//,{ ios : { min: 3, max: 7 } }
//,{ android: { min: 2, max: 4 } }
//,{ webkit : { min: 9, max: 12 } }
//,{ opera : { min: 9, max: 12 } }
],
browserCss: { "gt": true, "gte": false, "lt": true, "lte": false, "eq": true },
html5 : true,
page : "-page",
section : "-section",
head : "head"
};
If you wanted to change what screen breakpoints HeadJS uses, then you would do something like this
<html>
<head>
<script>
var head_conf = {
screens: [1024, 1280, 1440, 1680, 1920]
};
</script>
<script src="head.min.js"></script>
</head>
<body>
<!-- my content-->
</body>
</html>
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