float turtleX;
float turtleY;
float turtleHeading = 0;
int numberofshapes = 200;
float sides = 3;
float angle;
float length = 50;
void setup() {
size(1000, 1000);
turtleX = width/2;
turtleY = height/2;
background(int(random(256)), int(random(256)), int(random(256)), 50);
strokeWeight(4);
noLoop();
stroke(random(256), random(256), random(256), 255);
}
void draw() {
for (int i = 0; i < numberofshapes; i++) {
rotateTurtle(0);
float angle = 180/sides;
for (int j = 0; j < sides-1; j++) {
forward(length);
rotateTurtle(angle);
}
sides++;
}
save("accidentalspiral1.png");
}
void forward(float amount) {
float newX = turtleX + cos(radians(turtleHeading)) * amount;
float newY = turtleY + sin(radians(turtleHeading)) * amount;
line(turtleX, turtleY, newX, newY);
fill(0);
turtleX = newX;
turtleY = newY;
}
void rotateTurtle(float degrees) {
turtleHeading += degrees;
}