chef
["005201"] = {robotIndex = 52, ignoreGravity = true, ignoreContactSpace = true, updateFixture = true,
basic = { health = 6000, attack = 1, defense = 0, },
arrest = {tapCount = 20, stayTime = 3,},
activate = {delay = 0.1, location = {x = 1.2, y = 0.5, valueType = "float"}, fixDirection = "left"},
statusCount = {[1] = {counter = 1, count = 1,}, [2] = {counter = 1, count = 1,},
[3] = {counter = 1, count = 1,}, [4] = {counter = 1, count = 1,},
[5] = {counter = 1, count = 1,},},
statusHealth = {},
stage1verticalLeaveChase = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
moveSpeed = 2, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0
}
} ,
stage2leaveChase = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0
}
} ,
stage3verticalLeaveChase = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0
}
} ,
stage4leaveChase = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0
}
} ,
stage5verticalLeaveChase = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0,
drumstick = {
duration = 5,
health = {
[1] = {target = 0.04, cure = 0.6},
[2] = {target = 0.02, cure = 0.4},
[3] = {target = 0.01, cure = 0.2},
}
}
}
} ,
stage1chefFirstSkill = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
number = {
calculation = {"attackAttribute"},
ratioValue = 1,
},
round = {
{delay = 0, bullet = {"4"}},
{delay = 3, bullet = {"4"}},
{delay = 3, bullet = {"4"}},
{delay = 3, bullet = {"4"}},
{delay = 3, bullet = {"5"}},
{delay = 2, bullet = {"5"}},
{delay = 2, bullet = {"5"}},
{delay = 2, bullet = {"1"}},
{delay = 0.5, bullet = {"2"}},
{delay = 0.5, bullet = {"3"}},
{delay = 0.5, bullet = {"3"}},
{delay = 0.5, bullet = {"3"}},
},
bullet = {
["1"] = {type = "shot", angle = {90}, speed = 10,},
["2"] = {type = "shot", angle = {45, 135}, speed = 10,},
["3"] = {type = "shot", angle = {60, 90, 120 }, speed = 10,},
["4"] = {type = "homing", speed = 6, homingInterval = 0.1, homingAngle = 5,},
["5"] = {type = "homing", speed = 6, homingInterval = 0.1, homingAngle = 10, needChangeSpeed = true, changeSpeed = 0.5, changeDuration = 0.1},
--["1"] = {type = "shot", angle = {60, 120}, speed = 6,},
--["2"] = {type = "shot", angle = {45, 75, 105, 135}, speed = 6,},
--["3"] = {type = "shot", angle = {30, 60, 120, 150 }, speed = 7, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1},
},
dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1
}
},
stage2chefSecondSkill = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
number = {
calculation = {"attackAttribute"},
ratioValue = 1,
},
round = {
[1] = {delay = 0, bullet = {"1"}},
},
bullet = {
["1"] = {type = "sunlight", count = 6, rotate = {[1] = {angle = 60, angleSpeed = 15},}},
},
dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1
}
},
stage3chefFirstSkill = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
number = {
calculation = {"attackAttribute"},
ratioValue = 1,
},
round = {
{delay = 0, bullet = {"1"}},
{delay = 1, bullet = {"1"}},
{delay = 0, bullet = {"4"}},
{delay = 1, bullet = {"2"}},
{delay = 0.6, bullet = {"1"}},
{delay = 0.5, bullet = {"4"}},
{delay = 0.5, bullet = {"1"}},
{delay = 0.5, bullet = {"4"}},
{delay = 0.8, bullet = {"3"}},
},
bullet = {
--["1"] = {type = "shot", angle = {60, 120}, speed = 6,},
--["2"] = {type = "shot", angle = {45, 75, 105, 135}, speed = 6,},
--["3"] = {type = "shot", angle = {30, 60, 120, 150 }, speed = 6,},
["1"] = {type = "shot", angle = {90}, speed = 6,},
["2"] = {type = "shot", angle = {45, 135}, speed = 6,},
["3"] = {type = "shot", angle = {60, 120}, speed = 6},
["4"] = {type = "aim", speed = 8, needChangeSpeed = true, changeSpeed = 2, changeDuration = 0.1},
},
dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1
}
},
stage4chefSecondSkill = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
number = {
calculation = {"attackAttribute"},
ratioValue = 1,
},
round = {
{delay = 0, bullet = {"1"}},
{delay = 2, bullet = {"2"}},
{delay = 2, bullet = {"2"}},
{delay = 2, bullet = {"3"}},
{delay = 1, bullet = {"3"}},
{delay = 1, bullet = {"3"}},
{delay = 0.5, bullet = {"3"}},
},
bullet = {
["1"] = {type = "sunlight", count = 6, rotate = {[1] = {angle = 60, angleSpeed = -15}, [2] = {angle = 120, angleSpeed = 30}}},
["2"] = {type = "parabola", speed = 5},
["3"] = {type = "parabola", speed = 8},
},
dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1
}
},
stage5chefThirdSkill = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
number = {
calculation = {"attackAttribute"},
ratioValue = 1,
},
round = {
{delay = 0, bullet = {"3"}},
{delay = 1, bullet = {"4"}},
{delay = 1, bullet = {"4"}},
{delay = 1, bullet = {"3"}},
{delay = 1, bullet = {"4"}},
{delay = 1, bullet = {"4"}},
{delay = 1, bullet = {"3"}},
{delay = 1, bullet = {"4"}},
},
bullet = {
["1"] = {type = "shot", angle = {90}, speed = 6,},
["2"] = {type = "shot", angle = {60}, speed = 6,},
["3"] = {type = "shot", angle = {60, 90, 120 }, speed = 10,},
["4"] = {type = "homing", speed = 10, homingInterval = 0.1, homingAngle = 5,},
},
dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1
}
},
},